| id | 34774 |
|---|---|
| artist | Karl Kopinski |
| artistIds | 0fad2c48-a56e-4a0b-b512-224f6f238f20 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 21944 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Every time he returns from battle unscathed, he feels a tinge of disappointment. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{B} |
| manaValue | 2 |
| name | Battle Brawler |
| number | 63 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. |
| otherFaceIds | |
| power | 2 |
| printings | FRF |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | FRF |
| side | |
| signature | |
| sourceProducts | {'foil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', 'de92511a-f155-59ee-95a6-420d8628d822'], 'nonfoil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', '416ab4e9-0772-5e96-bb47-7c362d329b5e', '5bf62292-fd06-50e6-82f2-726c7c04cce4']} |
| subsets | |
| subtypes | Orc, Warrior |
| supertypes | |
| text | As long as you control a red or white permanent, this creature gets +1/+0 and has first strike. |
| toughness | 2 |
| type | Creature — Orc Warrior |
| types | Creature |
| uuid | e76ff1dc-d103-5afd-b952-7e6e454d911b |
| variations | |
| watermark | mardu |
| setName | Fate Reforged |
| id | 34774 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 198838 |
| cardKingdomId | 198497 |
| cardsphereFoilId | 17736 |
| cardsphereId | 17737 |
| deckboxId | 27073 |
| mcmId | 271469 |
| mcmMetaId | 210703 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 8c0b73c7-2fea-5f6c-83b1-af5200facd5d |
| mtgoFoilId | 55341 |
| mtgoId | 55340 |
| multiverseId | 391800 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 7c9b5baf-6163-48a9-b58d-195edfeb437d |
| scryfallIllustrationId | 98c478db-0fd3-468a-9f25-b350f59b00e2 |
| scryfallOracleId | d46d8913-7575-4aef-b511-6c0ca9d4b506 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 95268 |
| uuid | e76ff1dc-d103-5afd-b952-7e6e454d911b |
| id | 34774 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | e76ff1dc-d103-5afd-b952-7e6e454d911b |
| vintage | Legal |
| id | 34774 |
|---|---|
| cardKingdom | https://mtgjson.com/links/d5311cb1058b36f1 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/40ec6f1f7d1f43fd |
| cardmarket | https://mtgjson.com/links/d74fa73e03ec6de6 |
| tcgplayer | https://mtgjson.com/links/20ba2a4c294ef029 |
| tcgplayerEtched | |
| uuid | e76ff1dc-d103-5afd-b952-7e6e454d911b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 战斗喧哗兵 | 他每次完好无损地从战场归来,都会感到些许失落。 | 生物~半兽人/战士 | 只要你操控红色或白色永久物,战斗喧哗兵便得+1/+0且具有先攻异能。 | 391985 | |
| Chinese Traditional | 戰鬥喧嘩兵 | 他每次完好無損地從戰場歸來,都會感到些許失落。 | 生物~半獸人/戰士 | 只要你操控紅色或白色永久物,戰鬥喧嘩兵便得+1/+0且具有先攻異能。 | 392170 | |
| French | Bagarreur de bataille | Il ne peut s'empêcher d'être légèrement déçu chaque fois qu'il rentre de bataille indemne. | Créature : orque et guerrier | Tant que vous contrôlez un permanent rouge ou blanc, le Bagarreur de bataille gagne +1/+0 et a l'initiative. | 392540 | |
| German | Schlachtenraufbold | Jedes Mal, wenn er unversehrt von einem Schlachtfeld zurückkehrt, ist er ein bisschen enttäuscht. | Kreatur — Ork, Krieger | Solange du eine rote oder weiße bleibende Karte kontrollierst, erhält der Schlachtenraufbold +1/+0 und hat Erstschlag. | 392355 | |
| Italian | Lottatore Agguerrito | Ogni volta che ritorna dalla battaglia incolume, sente una punta di insoddisfazione. | Creatura — Guerriero Orco | Fintanto che controlli un permanente rosso o bianco, il Lottatore Agguerrito prende +1/+0 e ha attacco improvviso. | 392725 | |
| Japanese | 戦いの喧嘩屋 | 戦いから傷一つ受けずに戻る度に、彼の心はかすかな失望感を感じている。 | クリーチャー — オーク・戦士 | あなたが赤か白のパーマネントをコントロールしているかぎり、戦いの喧嘩屋は+1/+0の修整を受けるとともに先制攻撃を持つ。 | 392910 | |
| Korean | 전투 싸움꾼 | 전투에서 부상을 입지 않고 돌아오면 그는 씁슬한 실망감을 느낀다. | 생물 — 오크 전사 | 당신이 적색이나 백색 지속물을 조종하는 한, 전투 싸움꾼은 +1/+0을 받고 선제공격을 가진다. | 393095 | |
| Portuguese (Brazil) | Rufião de Batalha | Toda vez que olta do campo de batalha sem nenhum arranhão, ele se sente um pouco decepcionado. | Criatura — Orc Guerreiro | Enquanto você controlar uma permanente vermelha ou branca, Rufião de Batalha receberá +1/+0 e terá iniciativa. | 393280 | |
| Russian | Воинственный Громила | Выходя из боя без единой царапины, он всякий раз испытывает небольшое разочарование. | Существо — Орк Воин | Пока вы контролируете красный или белый перманент, Воинственный Громила получает +1/+0 и имеет Первый удар. | 393465 | |
| Spanish | Pendenciero de batalla | Siempre que termina una batalla sin un rasguño, siente una ligera sensación de decepción. | Criatura — Guerrero orco | Mientras controles un permanente rojo o blanco, el Pendenciero de batalla obtiene +1/+0 y tiene la habilidad de dañar primero. | 393650 |
| date | text |
|---|---|
| 2014-11-24 | If Battle Brawler assigns combat damage during the first combat damage step, and then it loses first strike before the second combat damage step (perhaps because you no longer control a red or white permanent), it won't assign combat damage again in the second combat damage step. |
Tip: bookmark this page with your query parameters for quick access.