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Rampaging Aetherhood DRC

Other printings of "Rampaging Aetherhood": DRC #15 DRC #31

Card

id28115
artistRon Spencer
artistIdsdab52c11-0564-4207-a4a1-c1735c946a65
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9487
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample, Ward
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}
manaValue5
nameRampaging Aetherhood
number15
originalPrintings
originalReleaseDate
originalTextTrample, ward {2}
At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
otherFaceIds
power4
printingsDRC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDRC
side
signature
sourceProducts{'nonfoil': ['c43f37b3-9215-5737-aaa0-b0caf429745c']}
subsets
subtypesSnake, Hydra
supertypes
textTrample, ward {2}
At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
toughness4
typeCreature — Snake Hydra
typesCreature
uuid729f3316-ec94-5e75-9f5a-30e81e8d48d2
variations93470ab5-cf30-588e-ad3f-2195ff35095f
watermark
setNameAetherdrift Commander

Identifiers

id28115
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId309287
cardsphereFoilId
cardsphereId133481
deckboxId
mcmId807935
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf05b7c42-539e-5115-ad23-6c312ebd6ddb
mtgoFoilId
mtgoId137227
multiverseId692176
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbd923b84-067b-4041-a0f8-e2083e0debe9
scryfallIllustrationIda881ad8a-3c04-4dd6-b5ea-0bb6ae117d07
scryfallOracleId9b1f0780-072a-4fe6-91d8-e546a8aaea20
tcgplayerEtchedProductId
tcgplayerProductId615209
uuid729f3316-ec94-5e75-9f5a-30e81e8d48d2

Legalities

id28115
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid729f3316-ec94-5e75-9f5a-30e81e8d48d2
vintageLegal

Purchase URLs

id28115
cardKingdomhttps://mtgjson.com/links/39431c444f226473
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9c408d1e0223a069
tcgplayerEtched
uuid729f3316-ec94-5e75-9f5a-30e81e8d48d2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCoiffe d'Éther déchaînéCréature — serpent et hydrePiétinement, parade {2}
Au début de votre entretien, vous gagnez un nombre de {E} (marqueurs « énergie ») égal à la force de cette créature. Puis vous pouvez payer au moins un {E}. Si vous faites ainsi, mettez autant de marqueurs +1/+1 sur cette créature.
692224
GermanTobende ÄtherkobraKreatur — Ophis, HydraVerursacht Trampelschaden, Abwehr {2}
Zu Beginn deines Versorgungssegments erhältst du so viele {E} (Energiemarken), wie die Stärke dieser Kreatur beträgt. Dann kannst du eine oder mehrere {E} bezahlen. Falls du dies tust, lege entsprechend viele +1/+1-Marken auf diese Kreatur.
692192
ItalianEteridra InfuriataCreatura — Idra SerpenteTravolgere, egida {2}
All'inizio del tuo mantenimento, ottieni un ammontare di {E} (segnalini energia) pari alla forza di questa creatura. Poi puoi pagare uno o più {E}. Se lo fai, metti altrettanti segnalini +1/+1 su questa creatura.
692240
Japanese猛る霊気コブラクリーチャー — 蛇・ハイドラトランプル、護法{2}
あなたのアップキープの開始時に、あなたはこのクリーチャーのパワーに等しい数の{E}(エネルギー・カウンター)を得る。その後、1個以上の{E}を支払ってもよい。そうしたなら、このクリーチャーの上にその個数に等しい個数の+1/+1カウンターを置く。
692256
SpanishCapucha etérea enfurecidaCriatura — Hidra víboraArrolla, rebatir {2}.
Al comienzo de tu mantenimiento, obtienes una cantidad de {E} (contadores de energía) igual a la fuerza de esta criatura. Luego puedes pagar uno o más {E}. Si lo haces, pon esa misma cantidad de contadores +1/+1 sobre esta criatura.
692208

Rulings

datetext
2025-02-07Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2025-02-07Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2025-02-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2025-02-07Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2025-02-07Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
2025-02-07Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2025-02-07Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
2025-02-07{E} is the energy symbol. It represents one energy counter.

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