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Adventuring Gear ZEN

Other printings of "Adventuring Gear": ZEN #195 FDN #249 J22 #751

Card

id105322
artistHoward Lyon
artistIds6dd06426-59fe-4b9c-aad5-6da8446a5c3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7943
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextAn explorer's essentials in a wild world.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Landfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}
manaValue1
nameAdventuring Gear
number195
originalPrintings
originalReleaseDate
originalTextLandfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printingsFDN, J22, ZEN
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZEN
side
signature
sourceProducts{'foil': ['303528b0-8f1d-5ee0-bae1-55147d9510da', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73'], 'nonfoil': ['337ea5f6-8a3f-5259-ba21-76ac4104459a', '5cd87b3b-e80e-5d49-83ba-96435fe9df2e', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73']}
subsets
subtypesEquipment
supertypes
textLandfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuid63af049c-be3d-50a7-8ccc-ad9e50b1bb40
variations
watermark
setNameZendikar

Identifiers

id105322
cardKingdomEtchedId
cardKingdomFoilId128136
cardKingdomId127884
cardsphereFoilId47618
cardsphereId47619
deckboxId16165
mcmId21837
mcmMetaId10819
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd93cff35-44e4-5283-840f-5244a816c8a3
mtgoFoilId34435
mtgoId34434
multiverseId178135
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3aa395f2-656e-4bf3-bd9b-6240bd3e2774
scryfallIllustrationId4be99724-fc1c-45f9-95ce-10a4f9d61c98
scryfallOracleId17042684-7af4-43a6-88c7-885032cfb27c
tcgplayerEtchedProductId
tcgplayerProductId33247
uuid63af049c-be3d-50a7-8ccc-ad9e50b1bb40

Legalities

id105322
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predhLegal
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid63af049c-be3d-50a7-8ccc-ad9e50b1bb40
vintageLegal

Purchase URLs

id105322
cardKingdomhttps://mtgjson.com/links/7146499712f3efd2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/40dbe86e9ec6f1ca
cardmarkethttps://mtgjson.com/links/78051c226248d88a
tcgplayerhttps://mtgjson.com/links/f95c2a5ffb660a09
tcgplayerEtched
uuid63af049c-be3d-50a7-8ccc-ad9e50b1bb40

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified历险配备探险家在蛮荒世界的基本用具。神器~武具地落~每当一个地在你的操控下进战场时,佩带此武具的生物得+2/+2直到回合结束。
佩带{1} ({1}:装备在目标由你操控的生物上; 佩带的时机视同法术。)
204813
FrenchAttirail d'aventureLes outils de l'explorateur dans un monde sauvage.Artefact : équipementToucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, la créature équipée gagne +2/+2 jusqu'à la fin du tour.
Équipement {1} ({1} : Attachez à la créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
204544
GermanAbenteurer-AusstattungAlles, was ein Erforscher in einer wilden Welt benötigt.Artefakt — AusrüstungLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält die ausgerüstete Kreatur +2/+2 bis zum Ende des Zuges.
Ausrüsten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
204275
ItalianDotazione dell'AvventurieroLo stretto indispensabile a un esploratore nelle zone selvagge.Artefatto — EquipaggiamentoTerraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, la creatura equipaggiata prende +2/+2 fino alla fine del turno.
Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.)
203199
Japanese冒険者の装具野蛮な世界での探検家の必需品。アーティファクト — 装備品上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、装備しているクリーチャーはターン終了時まで+2/+2の修整を受ける。
装備 {1} ({1}:あなたがコントロールするクリーチャー1体を対象とし、これをつける。 装備はソーサリーとしてのみ行う。)
204006
Portuguese (Brazil)Aparelhagem de AventuraAcessórios básicos de um explorador num mundo selvagem.Artefato — EquipamentoAterragem — Toda vez que um terreno entra no campo de batalha sob o seu controle, a criatura equipada recebe +2/+2 até o final do turno.
Equipar {1} ({1}: Anexe a uma criatura alvo que você controla. Equipe somente quando puder jogar um feitiço.)
203737
RussianЭкипировка ПутешественникаПредметы первой необходимости для исследователя в диком мире.Артефакт — СнаряжениеЗемлепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, снаряженное существо получает +2/+2 до конца хода.
Снарядить {1} ({1}: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.)
203468
SpanishAtavío de aventureroLo básico para un explorador de viaje.Artefacto — EquipoAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, la criatura equipada obtiene +2/+2 hasta el final del turno.
Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.)
202930

Rulings

datetext
2009-10-01If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
2009-10-01The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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