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Aarakocra Sneak CLB

Card

id18098
artistAndrea Radeck
artistIds2560b932-96b5-4308-9d32-298641ef326e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7731
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Shhh! I think I hear goblins. And I definitely smell them."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameAarakocra Sneak
number54
originalPrintings
originalReleaseDate
originalTextFlying
When Aarakocra Sneak enters the battlefield, you take the initiative.
otherFaceIds
power1
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesBird, Rogue
supertypes
textFlying
When this creature enters, you take the initiative.
toughness4
typeCreature — Bird Rogue
typesCreature
uuidb99eb1ea-43ad-5b7d-9549-aee93e555009
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18098
cardKingdomEtchedId
cardKingdomFoilId261410
cardKingdomId260752
cardsphereFoilId88709
cardsphereId88647
deckboxId65209
mcmId658454
mcmMetaId408297
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idde06dd32-ce36-5cda-901d-43d92297faf3
mtgoFoilId
mtgoId100106
multiverseId562937
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2a83882c-3e03-4e85-aaac-97fa1d08a772
scryfallIllustrationId673f042f-5046-4d9d-a9cd-0593a12d7207
scryfallOracleIdc1882cb4-f69e-441e-8871-743ed636cad0
tcgplayerEtchedProductId
tcgplayerProductId272557
uuidb99eb1ea-43ad-5b7d-9549-aee93e555009

Legalities

id18098
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperBanned
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb99eb1ea-43ad-5b7d-9549-aee93e555009
vintageLegal

Purchase URLs

id18098
cardKingdomhttps://mtgjson.com/links/cf32454d7d84e7ff
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ed81bfd2e4a9bc0a
cardmarkethttps://mtgjson.com/links/63a3ad1adecf5e83
tcgplayerhttps://mtgjson.com/links/c87336405e85f11d
tcgplayerEtched
uuidb99eb1ea-43ad-5b7d-9549-aee93e555009

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified飞羽族偷袭客「嘘!我好像听到哥布林的动静。我绝对闻到了他们的味道。」生物 — 鸟/浪客飞行
当飞羽族偷袭客进战场时,你掌握先制。
566177
Chinese Traditional飛羽族偷襲客「噓!我好像聽到哥布林的動靜。我絕對聞到了他們的味道。」生物 ~鳥/浪客飛行
當飛羽族偷襲客進戰場時,你掌握先制。
566537
FrenchMouchard aarakocra« Chut ! Je crois que j'entends des gobelins. En tout cas, je les sens. »Créature — oiseau et gredinVol
Quand le Mouchard aarakocra arrive sur le champ de bataille, vous prenez l'initiative.
564017
GermanAarakocra-Schleicher„Schhhhh! Ich glaube, ich höre Goblins. Und ich kann sie definitiv riechen."Kreatur — Vogel, RäuberFliegend
Wenn der Aarakocra-Schleicher ins Spiel kommt, übernimmst du die Initiative.
563297
ItalianAarakocra Furtivo"Shhh! Mi sembra di sentire dei goblin. Di sicuro questo è il loro tanfo."Creatura — Farabutto UccelloVolare
Quando l'Aarakocra Furtivo entra nel campo di battaglia, prendi l'iniziativa.
564377
Japaneseアーラコクラの隠密「シーッ!ゴブリンの声が聞こえる気がする。それと、間違いなく奴らの臭いがする。」クリーチャー — 鳥・ならず者飛行
アーラコクラの隠密が戦場に出たとき、あなたはイニシアチブを得る。
564737
Korean아라코크라 기습꾼"쉬잇! 고블린 소리를 들은 것 같아. 냄새는 더 확실하게 나고."생물 — 조류 도적비행
아라코크라 기습꾼이 전장에 들어올 때, 당신이 이니셔티브를 차지한다.
565097
Portuguese (Brazil)Aarakocra Furtivo"Shhh! Acho que ouvi goblins. A catinga ao menos é inconfundível."Criatura — Ave LadinoVoar
Quando Aarakocra Furtivo entra no campo de batalha, você assume a dianteira.
565457
RussianАаракокра-Проныра«Тс-с! Кажется, я слышу гоблинов. И совершенно точно чувствую их запах».Существо — Птица БродягаПолет
Когда Ааракокра-Проныра выходит на поле битвы, вы получаете инициативу.
565817
SpanishAarakocra escurridizo"¡Shhh! Creo que oigo a unos goblins. Sin duda huele a goblin".Criatura — Bribón aveVuela.
Cuando el Aarakocra escurridizo entre al campo de batalla, tomas la iniciativa.
563657

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.

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