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Witch-Maw Nephilim GPT

Other printings of "Witch-Maw Nephilim": PLST #GPT-138 GPT #138

Card

id35827
artistGreg Staples
artistIds93d65564-bf00-447b-8406-e2031f03b6b1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G, U, W
colorIndicator
colorsB, G, U, W
defense
duelDeck
edhrecRank19831
edhrecSaltiness0.69
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWhen it awoke, it shattered the hillsides to make way for its passage.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}{W}{U}{B}
manaValue4
nameWitch-Maw Nephilim
number138
originalPrintings
originalReleaseDate
originalTextWhenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
otherFaceIds
power1
printingsGPT, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeGPT
side
signature
sourceProducts{'foil': ['44757677-cf9e-5920-a178-6a4b66acf42e', '52279ac5-fc9b-554c-9243-59d18118f9fa'], 'nonfoil': ['3a87b578-bac5-5ba3-b668-f626d6628bcb', '44757677-cf9e-5920-a178-6a4b66acf42e']}
subsets
subtypesNephilim
supertypes
textWhenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
toughness1
typeCreature — Nephilim
typesCreature
uuid25ef4d25-d1aa-5afd-8125-587d44dfb434
variations
watermark
setNameGuildpact

Identifiers

id35827
cardKingdomEtchedId
cardKingdomFoilId119903
cardKingdomId119738
cardsphereFoilId19812
cardsphereId19813
deckboxId292
mcmId13291
mcmMetaId7870
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2c67a5f5-0300-5600-9bfe-747690693670
mtgoFoilId23880
mtgoId23879
multiverseId107090
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId185d56ab-b7f2-4eb2-9540-db8f2dc9b436
scryfallIllustrationIdf064859d-bebb-4b02-a341-3fce9672a7d2
scryfallOracleId26edbbb8-331e-42a6-a550-acc7e9efb32c
tcgplayerEtchedProductId
tcgplayerProductId13809
uuid25ef4d25-d1aa-5afd-8125-587d44dfb434

Legalities

id35827
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid25ef4d25-d1aa-5afd-8125-587d44dfb434
vintageLegal

Purchase URLs

id35827
cardKingdomhttps://mtgjson.com/links/d30632013c5be10f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2eb7b7ff0e8add44
cardmarkethttps://mtgjson.com/links/2bd3383cf516501e
tcgplayerhttps://mtgjson.com/links/76bf44bf7a025c0e
tcgplayerEtched
uuid25ef4d25-d1aa-5afd-8125-587d44dfb434

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified饮咒巨神灵醒转时,他夷平山腰以辟行路。生物~巨神灵每当你使用咒语时,你可以在饮咒巨神灵上放置两个+1/+1指示物。
每当饮咒巨神灵进行攻击时,如果其力量为10或更多,则它获得践踏异能直到回合结束。
117683
FrenchNephilim goétiophageÀ son réveil, il fracassa les collines pour se frayer un passage.Créature : nephilimÀ chaque fois que vous jouez un sort, vous pouvez mettre deux marqueurs +1/+1 sur le Nephilim goétiophage.
À chaque fois que le Nephilim goétiophage attaque, il acquiert le piétinement jusqu'à la fin du tour si sa force est supérieure ou égale à 10.
118013
GermanHexenmaul-NephilimAls er erwachte, drückte er die Hügel platt, um sich seinen Weg zu bahnen.Kreatur — NephilimImmer wenn du einen Zauberspruch spielst, kannst du zwei +1/+1-Marken auf den Hexenmaul-Nephilim legen.
Immer wenn der Hexenmaul-Nephilim angreift, verursacht er bis zum Ende des Zuges Trampelschaden, falls seine Stärke 10 oder höher ist.
117848
ItalianNephilim StregafauciQuando si svegliò, frantumò le colline per farsi strada.Creatura — NephilimOgniqualvolta giochi una magia, puoi mettere due segnalini +1/+1 sul Nephilim Stregafauci.
Ogniqualvolta il Nephilim Stregafauci attacca, guadagna travolgere fino alla fine del turno se la sua forza è pari o superiore a 10.
118178
Japanese魔女の腑のネフィリムそれが目覚めたとき、その通り道のために丘の中腹が粉砕された。クリーチャー — ネフィリムあなたが呪文をプレイするたび、あなたは魔女の腑のネフィリムの上に2個の+1/+1カウンターを置いてもよい。
魔女の腑のネフィリムが攻撃に参加するたび、それのパワーが10以上ならそれはターン終了時までトランプルを得る。
118343
Portuguese (Brazil)Nefilim Bucho de BruxoQuando despertou, demoliu as colinas para abrir seu caminho.Criatura — NefilimToda vez que você joga uma mágica, você pode colocar dois marcadores +1/+1 em Nefilim Bucho de Bruxo.
Toda vez que Nefilim Bucho de Bruxo ataca, ele ganha a habilidade de atropelar até o final do turno, se o seu poder for maior ou igual a 10.
118508
RussianНефилим с магической пастьюПри пробуждении он раздробил склоны холмов, чтобы расчистить себе путь.Существо — НефилимКаждый раз, когда вы разыгрываете заклинание, вы можете поместить на Нефилима с магической пастью два счетчика +1/+1.
Каждый раз, когда Нефилим с магической пастью нападает, он получает пробивающий удар до конца хода, если его сила равна 10 и больше.
118673
SpanishNefilim devorabrujasCuando despertó, destrozó las laderas para hacerse paso.Criatura — NefilimSiempre que juegues un hechizo, puedes poner dos contadores +1/+1 sobre el Nefilim devorabrujas.
Siempre que el Nefilim devorabrujas ataque, gana la habilidad de arrollar hasta el final del turno si su fuerza es 10 o más.
118838

Rulings

No rulings available.

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