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Wear // Tear PIP

Other printings of "Wear // Tear": PLST #DGM-135 PLST #DGM-135 DGM #135 DGM #135 DMC #174 DMC #174 PIP #222 PIP #222 MOC #343 MOC #343 PIO #398 PIO #398 CMR #456 CMR #456 PIP #750 PIP #750

Card

id68075
artistDiego Gisbert
artistIds6cb0dc0c-4362-4c21-b23a-b2d7e096aa4f, 3f4e975d-092c-40e4-b850-2d582bf4b5cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsW
defense
duelDeck
edhrecRank879
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameTear
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{W}
manaValue3
nameWear // Tear
number222
originalPrintings
originalReleaseDate
originalTextDestroy target artifact. // Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds48ca770f-b3e7-59f8-a24f-9988f429838b
power
printingsCMR, DGM, DMC, MOC, PIO, PIP, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textDestroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeInstant
typesInstant
uuida8d95e2f-e850-5c39-a371-b4130bb69a89
variations663ad389-c435-5d45-9ff0-a6acb6ff3705
watermark
setNameFallout

Identifiers

id68075
cardKingdomEtchedId
cardKingdomFoilId292382
cardKingdomId292174
cardsphereFoilId
cardsphereId117350
deckboxId88938
mcmId758599
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide022c7b1-d113-5fc7-887a-e6bace57bf42
mtgoFoilId
mtgoId132071
multiverseId653185
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId427d7eab-24e3-41de-8444-d9a2c96f526f
scryfallIllustrationId440a4bed-7fcd-4022-a91e-3b18b792576e
scryfallOracleId9842734c-1eac-4509-a731-4c22017ae586
tcgplayerEtchedProductId
tcgplayerProductId540000
uuida8d95e2f-e850-5c39-a371-b4130bb69a89

Legalities

id68075
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida8d95e2f-e850-5c39-a371-b4130bb69a89
vintageLegal

Purchase URLs

id68075
cardKingdomhttps://mtgjson.com/links/8dd2c9ae0a30df77
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6d9ace85eb5123ad
cardmarket
tcgplayerhttps://mtgjson.com/links/61aa445cd5b630e7
tcgplayerEtched
uuida8d95e2f-e850-5c39-a371-b4130bb69a89

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedWear // Tear // Wear // TearWear // Tear瞬间消灭目标结界。
融咒(你可以从你手上单独施放此牌任一边或一同施放两边。)
654157
FrenchWear // Tear // Wear // TearWear // TearÉphémèreDétruisez un enchantement ciblé.
Fusion (Vous pouvez lancer une ou deux moitiés de cette carte depuis votre main.)
653671
GermanWear // Tear // Wear // TearWear // TearSpontanzauberZerstöre eine Verzauberung deiner Wahl.
Fusion (Du kannst eine oder beide Hälften dieser Karte aus deiner Hand wirken.)
653347
ItalianWear // Tear // Wear // TearWear // TearIstantaneoDistruggi un incantesimo bersaglio.
Fusione (Puoi lanciare una o entrambe le metà di questa carta dalla tua mano.)
653833
JapaneseWear // Tear // Wear // TearWear // Tearインスタントエンチャント1つを対象とする。それを破壊する。
融合(あなたはこのカードの半分か両方合わせたものをあなたの手札から唱えてもよい。)
653995
SpanishWear // Tear // Wear // TearWear // TearInstantáneoDestruye el encantamiento objetivo.
Fusionar. (Puedes lanzar una o las dos mitades de esta carta desde tu mano.)
653509

Rulings

datetext
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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