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World at War ROE

Other printings of "World at War": PLST #ROE-172 ROE #172

Card

id85759
artistIgor Kieryluk
artistIds9c3e9d17-509f-485c-9360-46d897ce716b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4245
edhrecSaltiness0.59
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRebound
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameWorld at War
number172
originalPrintings
originalReleaseDate
originalTextAfter the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
otherFaceIds
power
printingsPLST, ROE
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeROE
side
signature
sourceProducts{'foil': ['c675ae28-5f7f-5362-ba99-5ad074ea2807', 'd03c3462-db02-5c9b-8a01-257949299f45'], 'nonfoil': ['62350b09-29e0-520c-910d-7e63a2cfc2e4', 'c3d6d28e-2c3e-52ae-acd2-1ebf4d6b1ce0', 'c675ae28-5f7f-5362-ba99-5ad074ea2807']}
subsets
subtypes
supertypes
textAfter the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
toughness
typeSorcery
typesSorcery
uuid549b9c8b-093c-588c-8552-c8f27cb59ef6
variations
watermark
setNameRise of the Eldrazi

Identifiers

id85759
cardKingdomEtchedId
cardKingdomFoilId131097
cardKingdomId130858
cardsphereFoilId39850
cardsphereId39851
deckboxId17059
mcmId22653
mcmMetaId11328
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id907cd80e-2efa-5d7c-8b30-cda3ddba9269
mtgoFoilId36443
mtgoId36442
multiverseId193484
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda47a05ad-fe86-481e-b770-e1760be4f852
scryfallIllustrationId06b725c6-0c3e-4686-92b7-3a01d38cb147
scryfallOracleId02a8a5cc-62ce-4ae5-aa7d-760124af7d7b
tcgplayerEtchedProductId
tcgplayerProductId34866
uuid549b9c8b-093c-588c-8552-c8f27cb59ef6

Legalities

id85759
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid549b9c8b-093c-588c-8552-c8f27cb59ef6
vintageLegal

Purchase URLs

id85759
cardKingdomhttps://mtgjson.com/links/e4fbaf30dfa002dd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/31c8500b6d90f1f1
cardmarkethttps://mtgjson.com/links/2b1f0fceafba0a97
tcgplayerhttps://mtgjson.com/links/d95c62cd204c8140
tcgplayerEtched
uuid549b9c8b-093c-588c-8552-c8f27cb59ef6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified全世交战法术在本回合第一个战斗后的行动阶段之后,额外多出一个战斗阶段,以及接于其后之一个额外的行动阶段。 在该次战斗开始时,重置所有于本回合攻击过的生物。
弹回 (如果你从你手上施放此牌,于它结算时将之放逐。 在你的下一个维持开始时,你可以从放逐区施放此牌,且不须支付其法术力费用。)
216107
FrenchUn monde en guerreRituelLa première phase principale post-combat ce tour-ci est suivie d'une phase de combat supplémentaire, puis d'une phase principale supplémentaire. Au début de ce combat, dégagez toutes les créatures qui ont attaqué ce tour-ci.
Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment où il se résout. Au début de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son coût de mana.)
215611
GermanWelt im KriegHexereiIn diesem Zug gibt es nach der ersten dem Kampf folgenden Hauptphase eine zusätzliche Kampfphase, gefolgt von einer weiteren Hauptphase. Enttappe zu Beginn dieses Kampfes alle Kreaturen, die in diesem Zug angegriffen haben.
Abprall (Falls du diesen Zauberspruch aus deiner Hand wirkst, schicke ihn ins Exil, sowie er verrechnet wird. Du kannst zu Beginn deines nächsten Versorgungssegments diese Karte aus dem Exil wirken, ohne ihre Manakosten zu bezahlen.)
217347
ItalianMondo in GuerraStregoneriaDopo la prima fase principale post-combattimento in questo turno, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. All'inizio di quel combattimento, STAPpa tutte le creature che hanno attaccato in questo turno.
Ripresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.)
216355
Japanese世界大戦ソーサリーこのターンの最初の戦闘後メイン・フェイズの後に、追加の戦闘フェイズとそれに続く追加のメイン・フェイズを加える。 その戦闘の開始時に、このターン攻撃していたすべてのクリーチャーをアンタップする。
反復 (あなたがこの呪文をあなたの手札から唱えた場合、それの解決に際し、それを追放する。 あなたの次のアップキープの開始時に、あなたはこのカードを追放領域からマナ・コストを支払うことなく唱えてもよい。)
216603
Portuguese (Brazil)Mundo em GuerraFeitiçoApós a primeira fase principal de pós-combate neste turno, há uma fase de combate adicional seguida por uma fase principal adicional. No início daquele combate, desvire todas as criaturas que atacaram neste turno.
Rebote (Se conjurar esta mágica da sua mão, exile-a quando ela for resolvida. No início de sua próxima manutenção, você poderá conjurar este card do exílio sem pagar seu custo de mana.)
216851
RussianВоюющий МирВолшебствоПосле первой послебоевой главной фазы в этом ходу идет дополнительная фаза боя, а за ней — дополнительная главная фаза. В начале того боя разверните все существа, атаковавшие в этом ходу.
Отскок (Если вы разыгрываете это заклинание из вашей руки, изгоните его в момент его разрешения. В начале вашего следующего шага поддержки вы можете разыграть эту карту из изгнания без уплаты ее мана-стоимости.)
215859
SpanishMundo en guerraConjuroDespués de la primera fase principal poscombate este turno, hay una fase de combate adicional seguida de una fase principal adicional. Al comienzo de ese combate, endereza todas las criaturas que atacaron este turno.
Rebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.)
217099

Rulings

datetext
2010-06-15As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it’s a sorcery (meaning it’s probably cast during the first or second main phase of a turn), and it has rebound (meaning it’ll be cast during your upkeep). If, however, it’s cast later than that, it won’t create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.
2010-06-15At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
2010-06-15If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
2010-06-15If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
2010-06-15If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
2010-06-15If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2010-06-15If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
2010-06-15If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
2010-06-15Multiple World at War effects are cumulative, as long as they’re cast early enough. The first one modifies the turn structure to this: beginning phase, precombat main phase, combat phase, postcombat main phase, [new combat phase], [new postcombat main phase], ending phase. Each subsequent one inserts another combat phase and main phase into the turn after the original postcombat main phase and before the newest combat phase.
2010-06-15Rebound will have no effect on copies of spells because you don’t cast them from your hand.
2010-06-15Unlike other similar cards (such as Relentless Assault), World at War doesn’t untap the creatures that have attacked this turn when it resolves. Rather, those creatures untap when the new combat phase created by the spell begins. All creatures that attacked this turn untap, regardless of which combat phase they attacked in (if there have been more than one) or who controls them (if you’re playing a Two-Headed Giant game, for example).
2010-06-15You don’t have to attack with any creatures during the new combat phase.

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