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Tumble Magnet SOM

Other printings of "Tumble Magnet": SOM #218 MM2 #233 2XM #304

Card

id91612
artistDrew Baker
artistIdsa8c4ef83-94ad-41c7-861f-95debea16868
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank24553
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextMagnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameTumble Magnet
number218
originalPrintings
originalReleaseDate
originalTextTumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
otherFaceIds
power
printings2XM, MM2, SOM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSOM
side
signature
sourceProducts{'foil': ['0d38eeae-2f85-52b1-879c-4c032fe0971b', 'b9b14ddf-828f-5259-bf0b-fc8ee6038f7f'], 'nonfoil': ['20a31b75-6b51-5ff0-b3dd-5b942cbf58a7', '2d9db882-e872-57b0-82fc-79211ac556c2', 'b9b14ddf-828f-5259-bf0b-fc8ee6038f7f']}
subsets
subtypes
supertypes
textThis artifact enters with three charge counters on it.
{T}, Remove a charge counter from this artifact: Tap target artifact or creature.
toughness
typeArtifact
typesArtifact
uuid0491c938-4a32-5c63-ac20-751ccfa13672
variations
watermarkmirran
setNameScars of Mirrodin

Identifiers

id91612
cardKingdomEtchedId
cardKingdomFoilId132321
cardKingdomId132069
cardsphereFoilId40672
cardsphereId40673
deckboxId17827
mcmId242547
mcmMetaId200699
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7bd216e6-9a35-5c12-b4b6-6bd8152caa9f
mtgoFoilId38320
mtgoId38319
multiverseId210232
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde6478389-15be-405f-b755-108c942d72ec
scryfallIllustrationIdf0e2545d-b320-4887-a393-b3fae5d8d6de
scryfallOracleId0481adcd-b66d-432e-80ba-3a4718bb3a7d
tcgplayerEtchedProductId
tcgplayerProductId36249
uuid0491c938-4a32-5c63-ac20-751ccfa13672

Legalities

id91612
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid0491c938-4a32-5c63-ac20-751ccfa13672
vintageLegal

Purchase URLs

id91612
cardKingdomhttps://mtgjson.com/links/7c3c131380c48ebb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/916c87c439550437
cardmarkethttps://mtgjson.com/links/3754490eb3dc471d
tcgplayerhttps://mtgjson.com/links/2546a9c7f7e76368
tcgplayerEtched
uuid0491c938-4a32-5c63-ac20-751ccfa13672

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified翻倒磁铁让巨大魔像与构造体能保持矗立的磁力装置,也可以用在相反用途上。神器翻倒磁铁进战场时上面有三个充电指示物。
{T},从翻倒磁铁上移去一个充电指示物:横置目标神器或生物。
232507
Chinese Traditional翻倒磁鐵讓巨大魔像與構造體能保持矗立的磁力裝置,也可以用在相反用途上。神器翻倒磁鐵進戰場時上面有三個充電指示物。
{T},從翻倒磁鐵上移去一個充電指示物:橫置目標神器或生物。
232258
FrenchAimant de culbuteLes appareils magnétiques qui permettent aux golems et aux autres structures massives de se tenir debout peuvent aussi avoir l'effet contraire.ArtefactL'Aimant de culbute arrive sur le champ de bataille avec, sur lui, trois marqueurs « charge ».
{T}, retirez un marqueur « charge » de l'Aimant de culbute : Engagez un artefact ciblé ou une créature ciblée.
232009
GermanMagnet des TaumelnsMagneten, die verwendet werden, um Golems und Konstrukte aufrecht zu halten, können auch für das Gegenteil verwendet werden.ArtefaktDer Magnet des Taumelns kommt mit drei Ladungsmarken ins Spiel.
{T}, entferne eine Ladungsmarke vom Magnet des Taumelns: Tappe ein Artefakt oder eine Kreatur deiner Wahl.
231262
ItalianMagnete del CrolloI congegni magnetici che tengono in piedi golem e strutture massicce possono anche essere usati allo scopo contrario.ArtefattoIl Magnete del Crollo entra nel campo di battaglia con tre segnalini carica.
{T}, Rimuovi un segnalino carica dal Magnete del Crollo: TAPpa un artefatto o una creatura bersaglio.
233005
Japanese転倒の磁石巨大なゴーレムや構築物を立たせるための磁力の道具は、逆の目的にも使える。アーティファクト転倒の磁石は、蓄積カウンターが3個置かれた状態で戦場に出る。
{T}, 転倒の磁石から蓄積カウンターを1個取り除く:アーティファクト1つかクリーチャー1体を対象とし、それをタップする。
231760
Portuguese (Brazil)Ímã do TomboDispositivos magnéticos que mantêm golens e estruturas gigantescas de pé também podem ser utilizados para o propósito oposto.ArtefatoÍmã do Tombo entra no campo de batalha com três marcadores de carga sobre ele.
{T}, Remova um marcador de carga de Ímã do Tombo: Vire o artefato ou a criatura alvo.
231013
RussianОпрокидывающий МагнитМагнитные приспособления, удерживающие громадных големов и строения на ногах, можно также использовать с противоположной целью.АртефактОпрокидывающий Магнит выходит на поле битвы с тремя жетонами заряда на нем.
{T}, удалите один жетон заряда с Опрокидывающего Магнита: поверните целевой артефакт или существо.
231511
SpanishMagneto tumbanteLos aparatos magnéticos que mantienen en pie enormes gólems y estructuras también pueden usarse para el propósito opuesto.ArtefactoEl Magneto tumbante entra al campo de batalla con tres contadores de carga sobre él.
{T}, remover un contador de carga del Magneto tumbante: Gira la criatura o artefacto objetivo.
232756

Rulings

datetext
2020-08-07Once Tumble Magnet has run out of charge counters, it remains on the battlefield.

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