← Back Card Profile (by Name)

Thousand Winds KTK

Other printings of "Thousand Winds": PLST #DDN-58 DDN #58 KTK #58 PKTK #58s C19 #100

Card

id44246
artistRaymond Swanland
artistIdse956bacc-077d-4c12-b6bc-ba798b718af9
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9552
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Morph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
nameThousand Winds
number58
originalPrintings
originalReleaseDate
originalTextFlying\r
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\r
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
otherFaceIds
power5
printingsC19, DDN, KTK, PKTK, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeKTK
side
signature
sourceProducts{'foil': ['28ca606d-914c-5ab9-9604-da797f5be2d4', '82ebffce-506f-50bd-880a-82439e47861c'], 'nonfoil': ['718f2f04-c4f7-51a8-ba84-cf870a605fce', '794a4ec7-18fc-581e-8f42-df9a80cec6fb', '82ebffce-506f-50bd-880a-82439e47861c']}
subsets
subtypesElemental
supertypes
textFlying
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all other tapped creatures to their owners' hands.
toughness6
typeCreature — Elemental
typesCreature
uuid75836a21-9c64-563e-9e24-e8cb3aa60e64
variations
watermarkjeskai
setNameKhans of Tarkir

Identifiers

id44246
cardKingdomEtchedId
cardKingdomFoilId196199
cardKingdomId195632
cardsphereFoilId23792
cardsphereId23793
deckboxId26295
mcmId269152
mcmMetaId210175
mtgArenaId58053
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3a7a99cf-d75a-5654-8403-bd2677de8359
mtgoFoilId54313
mtgoId54312
multiverseId386697
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId249b453c-0d5b-4af9-aaec-ebd2f19c5d23
scryfallIllustrationId01e9cf9c-7b90-4663-a8dd-27e66f2b54fa
scryfallOracleId81b50d34-d778-4606-80de-0e0780610d1f
tcgplayerEtchedProductId
tcgplayerProductId92819
uuid75836a21-9c64-563e-9e24-e8cb3aa60e64

Legalities

id44246
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid75836a21-9c64-563e-9e24-e8cb3aa60e64
vintageLegal

Purchase URLs

id44246
cardKingdomhttps://mtgjson.com/links/79dcadccc4945ff5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/caf7dc6f3b898210
cardmarkethttps://mtgjson.com/links/851ec00d016ed5f3
tcgplayerhttps://mtgjson.com/links/76d7a58c16587d35
tcgplayerEtched
uuid75836a21-9c64-563e-9e24-e8cb3aa60e64

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified千风灵生物~元素飞行
变身{5}{U}{U}(你可牌面朝下地施放此牌并支付{3},将其当成2/2生物。可随时支付其变身费用使其翻回正面。)
当千风灵翻回正面时,将所有其他已横置的生物移回其拥有者手上。
386966
Chinese Traditional千風靈生物~元素飛行
變身{5}{U}{U}(你可牌面朝下地施放此牌並支付{3},將其當成2/2生物。可隨時支付其變身費用使其翻回正面。)
當千風靈翻回正面時,將所有其他已橫置的生物移回其擁有者手上。
387235
FrenchMille ventsCréature : élémentalVol
Mue {5}{U}{U} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la à tout moment pour son coût de mue.)
Quand les Mille vents sont retournés face visible, renvoyez toutes les autres créatures engagées dans les mains de leurs propriétaires.
387773
GermanTausend WindeKreatur — ElementarwesenFliegend
Morph {5}{U}{U} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)
Wenn Tausend Winde aufgedeckt wird, bringe alle anderen getappten Kreaturen auf die Hand ihrer Besitzer zurück.
387504
ItalianMille VentiCreatura — ElementaleVolare
Metamorfosi {5}{U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)
Quando il Mille Venti viene girato a faccia in su, fai tornare tutte le altre creature TAPpate in mano ai rispettivi proprietari.
388042
Japanese千の風クリーチャー — エレメンタル飛行
変異{5}{U}{U}(あなたはこのカードを、{3}で2/2クリーチャーとして裏向きに唱えてもよい。これの変異コストで、これをいつでも表向きにしてよい。)
千の風が表向きになったとき、他のタップ状態のクリーチャーをすべてオーナーの手札に戻す。
388311
Korean천 개의 바람생물 — 정령비행
변이 {5}{U}{U} (당신은 {3}을 지불해서 이 카드를 뒷면 상태의 2/2 생물로 발동할 수 있다. 언제든지 변이 비용을 지불하고 앞면이 보이도록 뒤집을 수 있다.)
천 개의 바람이 앞면으로 뒤집히면, 다른 모든 탭된 생물들을 소유자의 손으로 되돌린다.
388580
Portuguese (Brazil)Mil VentosCriatura — ElementalVoar
Metamorfose {5}{U}{U} (Você pode conjurar este card com a face voltada para baixo como uma criatura 2/2 por {3}. Volte sua face para cima a qualquer momento pagando seu custo de metamorfose.)
Quando Mil Ventos for voltado para cima, devolva todas as outras criaturas viradas para as mãos de seus donos.
388849
RussianТысяча ВетровСущество — ЭлементальПолет
Оборотень {5}{U}{U} (Вы можете разыграть эту карту рубашкой вверх как существо 2/2 за {3}. Переверните ее рубашкой вниз в любой момент за ее стоимость Оборотня.)
Когда Тысяча Ветров переворачивается рубашкой вниз, верните все другие повернутые существа в руки их владельцев.
389118
SpanishMil vientosCriatura — ElementalVuela.
Metamorfosis {5}{U}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)
Cuando el Mil vientos se ponga boca arriba, regresa todas las otras criaturas giradas a las manos de sus propietarios.
389387

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20It doesn't matter if Thousand Winds is tapped or untapped (or even on the battlefield) when its last ability resolves. Tapped creatures except Thousand Winds will be returned to their owners' hands.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Tip: bookmark this page with your query parameters for quick access.