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Inventory Management PIP

Other printings of "Inventory Management": PIP #105 PIP #342 PIP #633 PIP #870

Card

id68195
artistTim Brumley
artistIds87e6d9f1-f5b7-4229-9140-a9ac5c3cbda3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank3388
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSplit second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{W}
manaValue2
nameInventory Management
number342
originalPrintings
originalReleaseDate
originalTextSplit second
For each Aura and Equipment you control, you may attach it to a creature you control.
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5'], 'nonfoil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5']}
subsets
subtypes
supertypes
textSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
toughness
typeInstant
typesInstant
uuid96600cfa-2dce-5adb-b9c4-2f362c7b5cc2
variationsae749cb8-48d9-51b7-b383-422e84cb4bd6, 44d69e1b-0290-5f6d-ae37-654dd2a66419, 03729953-cf82-5e40-b048-5908d9d35663
watermark
setNameFallout

Identifiers

id68195
cardKingdomEtchedId
cardKingdomFoilId293086
cardKingdomId291819
cardsphereFoilId
cardsphereId117738
deckboxId89058
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide320f279-de0c-58b3-a8ee-38c3937b4dea
mtgoFoilId
mtgoId131529
multiverseId654344
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4db40c0c-773a-4b8f-9ed7-bfe24317c5fe
scryfallIllustrationId5b3b1fb7-40e0-4a9d-a400-6cc61a39ba74
scryfallOracleIdb20eae3d-d0ff-42c3-a060-d06629506781
tcgplayerEtchedProductId
tcgplayerProductId539711
uuid96600cfa-2dce-5adb-b9c4-2f362c7b5cc2

Legalities

id68195
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid96600cfa-2dce-5adb-b9c4-2f362c7b5cc2
vintageLegal

Purchase URLs

id68195
cardKingdomhttps://mtgjson.com/links/caead8cff588c3ea
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7b4571b2a50c4df3
cardmarket
tcgplayerhttps://mtgjson.com/links/70459be4215b46c9
tcgplayerEtched
uuid96600cfa-2dce-5adb-b9c4-2f362c7b5cc2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified库存管理瞬间转瞬
对每个由你操控的灵气和武具而言,你可以将它贴附在一个由你操控的生物上。
654378
Japanese所持品管理インスタント刹那
あなたがコントロールしている各オーラや各装備品につきそれぞれ、それをあなたがコントロールしているクリーチャー1体につけてもよい。
654361

Rulings

datetext
2024-03-08After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2024-03-08Casting a spell with split second won’t affect spells and abilities that are already on the stack.
2024-03-08If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
2024-03-08Players may turn face-down creatures face up while a spell with split second is on the stack.
2024-03-08Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2024-03-08Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
2024-03-08You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.

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