← Back Card Profile (by Name)

Sword of the Meek 2XM

Other printings of "Sword of the Meek": BRR #59 MB2 #98 BRR #122 BRR #122z FUT #165 2XM #299

Card

id1690
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6759
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameSword of the Meek
number299
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
otherFaceIds
power
printings2XM, BRR, FUT, MB2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCode2XM
side
signature
sourceProducts{'foil': ['46bdcf99-516d-5535-b02f-8509a4844645', 'eeaefbc3-6c81-56bb-9cc9-b296df287731'], 'nonfoil': ['46bdcf99-516d-5535-b02f-8509a4844645']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
toughness
typeArtifact — Equipment
typesArtifact
uuid6711036a-bb62-568c-b2da-e88a225c9116
variations
watermark
setNameDouble Masters

Identifiers

id1690
cardKingdomEtchedId
cardKingdomFoilId236614
cardKingdomId236200
cardsphereFoilId69630
cardsphereId69219
deckboxId52263
mcmId486174
mcmMetaId9086
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc1f8429f-42e0-5fe3-af32-a4e26b301399
mtgoFoilId
mtgoId82632
multiverseId489972
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5a0c2773-3205-4ac4-b31c-c54fb06fdd7c
scryfallIllustrationIdebc1933f-f617-47e9-a366-3e1c624ef00b
scryfallOracleId215c287d-56a5-46da-b49e-8524b6d320a4
tcgplayerEtchedProductId
tcgplayerProductId219009
uuid6711036a-bb62-568c-b2da-e88a225c9116

Legalities

id1690
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuid6711036a-bb62-568c-b2da-e88a225c9116
vintageLegal

Purchase URLs

id1690
cardKingdomhttps://mtgjson.com/links/8254d769c308b48d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d61958f2ad574818
cardmarkethttps://mtgjson.com/links/21ae11ba519efe37
tcgplayerhttps://mtgjson.com/links/8b46e29e8ddde27f
tcgplayerEtched
uuid6711036a-bb62-568c-b2da-e88a225c9116

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified驯良之剑神器 ~武具佩带此武具的生物得+1/+2。
佩带{2}
每当一个1/1生物在你的操控下进战场时,你可以将驯良之剑从你的坟墓场移回战场,然后将它装备在该生物上。
491300
FrenchÉpée des humblesArtefact : équipementLa créature équipée gagne +1/+2.
Équipement {2}
À chaque fois qu'une créature 1/1 arrive sur le champ de bataille sous votre contrôle, vous pouvez renvoyer l'Épée des humbles sur le champ de bataille depuis votre cimetière, puis l'attacher à cette créature.
490636
GermanSchwert der SanftenArtefakt — AusrüstungDie ausgerüstete Kreatur erhält +1/+2.
Ausrüsten {2}
Immer wenn eine 1/1 Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du das Schwert der Sanften aus deinem Friedhof ins Spiel zurückbringen und es dann an die Kreatur anlegen.
490304
Japanese弱者の剣アーティファクト — 装備品装備しているクリーチャーは+1/+2の修整を受ける。
装備{2}
1/1のクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたは「あなたの墓地から弱者の剣を戦場に戻し、その後そのクリーチャーにつける。」を選んでもよい。
490968

Rulings

datetext
2020-08-07Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
2020-08-07If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
2020-08-07If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
2020-08-07Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
2020-08-07Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.

Tip: bookmark this page with your query parameters for quick access.