← Back Card Profile (by Name)

Grim Haruspex UGIN

Other printings of "Grim Haruspex": PLST #UGIN-73 KTK #73 KTK #73y PKTK #73s UGIN #73 C19 #118 CLB #754 PRM #55789

Card

id96826
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank899
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"Your enemies may be cowardly, my lord, but one should never call them gutless."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameGrim Haruspex
number73
originalPrintings
originalReleaseDate
originalTextMorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\r
Whenever another nontoken creature you control dies, draw a card.
otherFaceIds
power3
printingsC19, CLB, KTK, PKTK, PLST, PRM, UGIN
promoTypessetpromo
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeUGIN
side
signature
sourceProducts
subsets
subtypesHuman, Wizard
supertypes
textMorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
toughness2
typeCreature — Human Wizard
typesCreature
uuidaf2e7f94-d500-5cda-af98-cbfc372ead0f
variations
watermarksilumgar
setNameUgin's Fate

Identifiers

id96826
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId198989
cardsphereFoilId
cardsphereId45212
deckboxId27208
mcmId271979
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3dfb03c0-698c-567c-ac2f-de9c0dd68750
mtgoFoilId
mtgoId
multiverseId394075
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId78a7b603-4c06-4dfc-bbf1-56c9dda30cd3
scryfallIllustrationId745bf819-65d5-411e-b876-44bd952e6272
scryfallOracleId72aef1d8-11df-4bc2-af83-907b05df73a8
tcgplayerEtchedProductId
tcgplayerProductId95582
uuidaf2e7f94-d500-5cda-af98-cbfc372ead0f

Legalities

id96826
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidaf2e7f94-d500-5cda-af98-cbfc372ead0f
vintageLegal

Purchase URLs

id96826
cardKingdomhttps://mtgjson.com/links/855b69b778c3cc1d
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/14a7695b3b1db8f5
tcgplayerEtched
uuidaf2e7f94-d500-5cda-af98-cbfc372ead0f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified阴森肠占师「主上,您的敌人或许胆小,但绝不能说他们无胆。」生物~人类/法术师变身{B}(你可牌面朝下地施放此牌并支付{3},将其当成2/2生物。可随时支付其变身费用使其翻回正面。)每当另一个由你操控且非衍生物的生物死去时,抓一张牌。394101
Chinese Traditional陰森腸占師「主上,您的敵人或許膽小,但絕不能說他們無膽。」生物~人類/魔法師變身{B}(你可牌面朝下地施放此牌並支付{3},將其當成2/2生物。可隨時支付其變身費用使其翻回正面。)每當另一個由你操控且非衍生物的生物死去時,抽一張牌。394127
FrenchAruspice sinistre« Vos ennemis sont peut-être couards, mon seigneur, mais on ne peut pas dire qu'ils n'ont rien dans le ventre. »Créature : humain et sorcierMue {B} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la à tout moment pour son coût de mue.)À chaque fois qu'une autre créature non-jeton que vous contrôlez meurt, piochez une carte.394179
GermanGrimmige Haruspex„Eure Feinde mögen nicht viel Köpfchen haben, aber an Eingeweiden mangelt es ihnen nicht."Kreatur — Mensch, ZaubererMorph {B} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)Immer wenn eine andere Nichtspielsteinkreatur stirbt, die du kontrollierst, ziehe eine Karte.394153
ItalianAruspice Macabra"I vostri nemici potranno essere codardi, mio signore, ma di certo non manca loro il fegato."Creatura — Mago UmanoMetamorfosi {B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)Ogniqualvolta un'altra creatura non pedina che controlli muore, pesca una carta.394205
Japanese不気味な腸卜師「閣下、敵はたしかに腰抜けどもかもしれません。しかし彼らを腑抜けと呼ぶのは如何なものかと。」クリーチャー — 人間・ウィザード変異{B}(あなたはこのカードを、{3}で2/2クリーチャーとして裏向きに唱えてもよい。これの変異コストで、これをいつでも表向きにしてよい。)あなたがコントロールする他のトークンでないクリーチャーが1体死亡するたび、カードを1枚引く。394231
Korean끔찍한 창자 점쟁이"폐하, 적이 겁쟁이처럼 보일 순 있지만, 그렇다고 쓸개 빠진 놈이라 하시는 건 절대 안 됩니다."생물 — 인간 마법사변이 {B} (당신은 {3}을 지불해서 이 카드를 뒷면 상태의 2/2 생물로 발동할 수 있다. 언제든지 변이 비용을 지불하고 앞면이 보이도록 뒤집을 수 있다.)당신이 조종하는 다른 토큰이 아닌 생물이 죽을 때마다, 카드 한 장을 뽑는다.394257
Portuguese (Brazil)Arúspice Sinistra"Seus inimigos podem ser covardes, meu senhor, mas ninguém pode dizer que não tenham estômago."Criatura — Humano MagoMetamorfose {B} (Você pode conjurar este card com a face voltada para baixo como uma criatura 2/2 por {3}. Volte sua face para cima a qualquer momento pagando seu custo de metamorfose.)Toda vez que outra criatura que não seja ficha sob seu controle morrer, compre um card.394283
RussianБезжалостная Гадательница«Ваши враги могут быть трусливы, господин, но нельзя сказать, что у них кишка тонка».Существо — Человек ЧародейОборотень {B} (Вы можете разыграть эту карту рубашкой вверх как существо 2/2 за {3}. Переверните ее рубашкой вниз в любой момент за ее стоимость Оборотня.)Каждый раз, когда другое не являющееся фишкой существо под вашим контролем умирает, возьмите карту.394309
SpanishArúspice siniestra"Puede que sus enemigos sean cobardes, mi señor, pero no se puede decir que no tengan sangre en las venas".Criatura — Hechicero humanoMetamorfosis {B}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)Siempre que otra criatura que controlas que no sea ficha muera, roba una carta.394335

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Tip: bookmark this page with your query parameters for quick access.