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Startled Awake // Persistent Nightmare SOI

Other printings of "Startled Awake // Persistent Nightmare": PSOI #88s PSOI #88s SOI #88 SOI #88 SIR #90 SIR #90

Card

id90985
artistSean Sevestre
artistIds711d2a24-64ca-48af-b1cf-5b448f60a1b5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicatorU
colorsU
defense
duelDeck
edhrecRank12271
edhrecSaltiness0.12
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNamePersistent Nightmare
finishesnonfoil, foil
flavorName
flavorText"It seemed so real!"
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSkulk
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameStartled Awake // Persistent Nightmare
number88
originalPrintings
originalReleaseDate
originalTextSkulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
otherFaceIds1798c541-e178-57e0-983c-b570aaeae033
power1
printingsPSOI, SIR, SOI
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSOI
sideb
signature
sourceProducts
subsets
subtypesNightmare
supertypes
textSkulk (This creature can't be blocked by creatures with greater power.)
When this creature deals combat damage to a player, return it to its owner's hand.
toughness1
typeCreature — Nightmare
typesCreature
uuid24a04391-2ed8-5ead-8d5c-afa81139acdd
variations
watermark
setNameShadows over Innistrad

Identifiers

id90985
cardKingdomEtchedId
cardKingdomFoilId206076
cardKingdomId205599
cardsphereFoilId42111
cardsphereId42112
deckboxId31026
mcmId288879
mcmMetaId222147
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id93a99d20-c50e-58eb-a18f-af4f523b750a
mtgoFoilId60015
mtgoId60014
multiverseId409832
scryfallCardBackId
scryfallIde630fc56-a96f-4abf-be8d-f0f40d5a9edf
scryfallIllustrationId2c673b90-f2bc-42f1-b1a0-c5cbf785689f
scryfallOracleId99d42ae8-8cee-449b-812b-98a81a593077
tcgplayerEtchedProductId
tcgplayerProductId115284
uuid24a04391-2ed8-5ead-8d5c-afa81139acdd

Legalities

id90985
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid24a04391-2ed8-5ead-8d5c-afa81139acdd
vintageLegal

Purchase URLs

id90985
cardKingdomhttps://mtgjson.com/links/bd970b2476466507
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0aa619c13235ccae
cardmarkethttps://mtgjson.com/links/4a40361a0eabfaf0
tcgplayerhttps://mtgjson.com/links/040813dfffc90e92
tcgplayerEtched
uuid24a04391-2ed8-5ead-8d5c-afa81139acdd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified受惊而醒 // 不散梦魇不散梦魇「它如此真实!」生物~ - 梦魇潜匿(此生物不能被力量比它大的生物阻挡。)
当不散梦魇对任一牌手造成战斗伤害时,将它移回其拥有者手上。
410161
Chinese Traditional受驚而醒 // 不散夢魘不散夢魘「它如此真實!」生物~ - 夢魘潛匿(此生物不能被力量比它大的生物阻擋。)
當不散夢魘對任一玩家造成戰鬥傷害時,將它移回其擁有者手上。
410491
FrenchÉveil en sursaut // Cauchemar permanentCauchemar permanent« Cela semblait si réel ! »Créature : - cauchemarFurtivité (Cette créature ne peut pas être bloquée par des créatures de force supérieure.)
Quand le Cauchemar permanent inflige des blessures de combat à un joueur, renvoyez-le dans la main de son propriétaire.
411151
GermanAus dem Schlaf gerissen // Beständiger AlbtraumBeständiger Albtraum„Es schien so echt!"Kreatur — NachtmahrSchleichen (Diese Kreatur kann von Kreaturen mit größerer Stärke nicht geblockt werden.)
Wenn der Beständige Albtraum einem Spieler Kampfschaden zufügt, bringe ihn auf die Hand seines Besitzers zurück.
410821
ItalianRisveglio Spaventato // Incubo PersistenteIncubo Persistente"Sembrava così reale!"Creatura — IncuboFurtivo (Questa creatura non può essere bloccata da creature con forza superiore.)
Quando l'Incubo Persistente infligge danno da combattimento a un giocatore, fallo tornare in mano al suo proprietario.
411481
Japanese驚恐の目覚め // 絶え間ない悪夢絶え間ない悪夢「まるで現実のようだったわ。」クリーチャー ― - ナイトメア潜伏(このクリーチャーは、これより大きなパワーを持つクリーチャーによってはブロックされない。)
絶え間ない悪夢がプレイヤー1人に戦闘ダメージを与えたとき、これをオーナーの手札に戻す。
411811
Korean깜짝 놀라 깨기 // 계속되는 악몽계속되는 악몽"진짜 같이 너무 생생했어!"생물 — 나이트메어은폐 (이 생물은 더 높은 공격력을 가진 생물에게 방어될 수 없다.)
계속되는 악몽이 플레이어에게 전투피해를 입힐 때, 계속되는 악몽을 소유자의 손으로 되돌린다.
412141
Portuguese (Brazil)Acordar no Susto // Pesadelo PersistentePesadelo Persistente"Pareceu tão real!"Criatura — PesadeloEsquivo (Esta criatura não pode ser bloqueada por criaturas com poder superior ao dela.)
Quando Pesadelo Persistente causar dano de combate a um jogador, devolva-o para a mão de seu dono.
412471
RussianВнезапное Пробуждение // Стойкий КошмарСтойкий Кошмар«Он был совсем как настоящий!»Существо — КошмарСкрытность (Это существо не может быть заблокировано существами с большей силой.)
Когда Стойкий Кошмар наносит боевые повреждения игроку, верните его в руку его владельца.
412801
SpanishDespertar súbito // Pesadilla persistentePesadilla persistente"¡Parecía tan real!"Criatura — PesadillaEscurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.)
Cuando la Pesadilla persistente haga daño de combate a un jugador, regrésala a la mano de su propietario.
413131

Rulings

datetext
2016-04-08A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
2016-04-08If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
2016-04-08Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.

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