Other printings of "Startled Awake // Persistent Nightmare": PSOI #88s PSOI #88s SOI #88 SOI #88 SIR #90 SIR #90
| id | 90985 |
|---|---|
| artist | Sean Sevestre |
| artistIds | 711d2a24-64ca-48af-b1cf-5b448f60a1b5 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | U |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 12271 |
| edhrecSaltiness | 0.12 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Persistent Nightmare |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "It seemed so real!" |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Skulk |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 4 |
| name | Startled Awake // Persistent Nightmare |
| number | 88 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. |
| otherFaceIds | 1798c541-e178-57e0-983c-b570aaeae033 |
| power | 1 |
| printings | PSOI, SIR, SOI |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | SOI |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Nightmare |
| supertypes | |
| text | Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, return it to its owner's hand. |
| toughness | 1 |
| type | Creature — Nightmare |
| types | Creature |
| uuid | 24a04391-2ed8-5ead-8d5c-afa81139acdd |
| variations | |
| watermark | |
| setName | Shadows over Innistrad |
| id | 90985 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 206076 |
| cardKingdomId | 205599 |
| cardsphereFoilId | 42111 |
| cardsphereId | 42112 |
| deckboxId | 31026 |
| mcmId | 288879 |
| mcmMetaId | 222147 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 93a99d20-c50e-58eb-a18f-af4f523b750a |
| mtgoFoilId | 60015 |
| mtgoId | 60014 |
| multiverseId | 409832 |
| scryfallCardBackId | |
| scryfallId | e630fc56-a96f-4abf-be8d-f0f40d5a9edf |
| scryfallIllustrationId | 2c673b90-f2bc-42f1-b1a0-c5cbf785689f |
| scryfallOracleId | 99d42ae8-8cee-449b-812b-98a81a593077 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 115284 |
| uuid | 24a04391-2ed8-5ead-8d5c-afa81139acdd |
| id | 90985 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 24a04391-2ed8-5ead-8d5c-afa81139acdd |
| vintage | Legal |
| id | 90985 |
|---|---|
| cardKingdom | https://mtgjson.com/links/bd970b2476466507 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/0aa619c13235ccae |
| cardmarket | https://mtgjson.com/links/4a40361a0eabfaf0 |
| tcgplayer | https://mtgjson.com/links/040813dfffc90e92 |
| tcgplayerEtched | |
| uuid | 24a04391-2ed8-5ead-8d5c-afa81139acdd |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 受惊而醒 // 不散梦魇 | 不散梦魇 | 「它如此真实!」 | 生物~ - 梦魇 | 潜匿(此生物不能被力量比它大的生物阻挡。) 当不散梦魇对任一牌手造成战斗伤害时,将它移回其拥有者手上。 | 410161 |
| Chinese Traditional | 受驚而醒 // 不散夢魘 | 不散夢魘 | 「它如此真實!」 | 生物~ - 夢魘 | 潛匿(此生物不能被力量比它大的生物阻擋。) 當不散夢魘對任一玩家造成戰鬥傷害時,將它移回其擁有者手上。 | 410491 |
| French | Éveil en sursaut // Cauchemar permanent | Cauchemar permanent | « Cela semblait si réel ! » | Créature : - cauchemar | Furtivité (Cette créature ne peut pas être bloquée par des créatures de force supérieure.) Quand le Cauchemar permanent inflige des blessures de combat à un joueur, renvoyez-le dans la main de son propriétaire. | 411151 |
| German | Aus dem Schlaf gerissen // Beständiger Albtraum | Beständiger Albtraum | „Es schien so echt!" | Kreatur — Nachtmahr | Schleichen (Diese Kreatur kann von Kreaturen mit größerer Stärke nicht geblockt werden.) Wenn der Beständige Albtraum einem Spieler Kampfschaden zufügt, bringe ihn auf die Hand seines Besitzers zurück. | 410821 |
| Italian | Risveglio Spaventato // Incubo Persistente | Incubo Persistente | "Sembrava così reale!" | Creatura — Incubo | Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) Quando l'Incubo Persistente infligge danno da combattimento a un giocatore, fallo tornare in mano al suo proprietario. | 411481 |
| Japanese | 驚恐の目覚め // 絶え間ない悪夢 | 絶え間ない悪夢 | 「まるで現実のようだったわ。」 | クリーチャー ― - ナイトメア | 潜伏(このクリーチャーは、これより大きなパワーを持つクリーチャーによってはブロックされない。) 絶え間ない悪夢がプレイヤー1人に戦闘ダメージを与えたとき、これをオーナーの手札に戻す。 | 411811 |
| Korean | 깜짝 놀라 깨기 // 계속되는 악몽 | 계속되는 악몽 | "진짜 같이 너무 생생했어!" | 생물 — 나이트메어 | 은폐 (이 생물은 더 높은 공격력을 가진 생물에게 방어될 수 없다.) 계속되는 악몽이 플레이어에게 전투피해를 입힐 때, 계속되는 악몽을 소유자의 손으로 되돌린다. | 412141 |
| Portuguese (Brazil) | Acordar no Susto // Pesadelo Persistente | Pesadelo Persistente | "Pareceu tão real!" | Criatura — Pesadelo | Esquivo (Esta criatura não pode ser bloqueada por criaturas com poder superior ao dela.) Quando Pesadelo Persistente causar dano de combate a um jogador, devolva-o para a mão de seu dono. | 412471 |
| Russian | Внезапное Пробуждение // Стойкий Кошмар | Стойкий Кошмар | «Он был совсем как настоящий!» | Существо — Кошмар | Скрытность (Это существо не может быть заблокировано существами с большей силой.) Когда Стойкий Кошмар наносит боевые повреждения игроку, верните его в руку его владельца. | 412801 |
| Spanish | Despertar súbito // Pesadilla persistente | Pesadilla persistente | "¡Parecía tan real!" | Criatura — Pesadilla | Escurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.) Cuando la Pesadilla persistente haga daño de combate a un jugador, regrésala a la mano de su propietario. | 413131 |
| date | text |
|---|---|
| 2016-04-08 | A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored. |
| 2016-04-08 | If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt. |
| 2016-04-08 | Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked. |
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