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Soulherder J21

Other printings of "Soulherder": H1R #30 KHC #93 MH1 #214 J21 #718 PRM #91357

Card

id40494
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank1604
edhrecSaltiness0.37
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{U}
manaValue3
nameSoulherder
number718
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsH1R, J21, KHC, MH1, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypesSpirit
supertypes
textWhenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
toughness1
typeCreature — Spirit
typesCreature
uuidb2ad7a07-8ecf-50fe-918c-41fcb57135ed
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40494
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId71555
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id86afb999-19af-5165-8e01-7da75c75a60d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4d3d9043-9d23-469e-a146-debef3cde7de
scryfallIllustrationIdbe00703d-b9e5-4e5e-8218-cc74f3e4cdbc
scryfallOracleId92019547-f6db-4ea6-8356-d0a90ace5662
tcgplayerEtchedProductId
tcgplayerProductId
uuidb2ad7a07-8ecf-50fe-918c-41fcb57135ed

Legalities

id40494
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidb2ad7a07-8ecf-50fe-918c-41fcb57135ed
vintageLegal

Purchase URLs

id40494
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidb2ad7a07-8ecf-50fe-918c-41fcb57135ed

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-06-14If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers.
2019-06-14If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2019-06-14If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability).
2019-06-14Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

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