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Stronghold Furnace MOC

Other printings of "Stronghold Furnace": OHOP #37 OPCA #75 MOC #160

Card

id57299
artistJim Pavelec
artistIds1431bdd4-c187-40ea-847a-e1dcd835598a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameStronghold Furnace
number160
originalPrintings
originalReleaseDate
originalTextIf a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
otherFaceIds
power
printingsMOC, OHOP, OPCA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOC
side
signature
sourceProducts
subsets
subtypesRath
supertypes
textIf a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
toughness
typePlane — Rath
typesPlane
uuide806b8ed-3824-5434-b35f-0124bde11d25
variations
watermark
setNameMarch of the Machine Commander

Identifiers

id57299
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId275534
cardsphereFoilId
cardsphereId129038
deckboxId77660
mcmId705548
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id35ba739b-abf8-5a5b-b3d2-81b61c459d99
mtgoFoilId
mtgoId110634
multiverseId615151
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0ff946f3-a536-4b35-b953-e66667314afa
scryfallIllustrationIdc21e3a8d-deb4-4866-b2db-58e35d5e4b90
scryfallOracleIdff76b576-8ad3-44f9-8043-80003a078e84
tcgplayerEtchedProductId
tcgplayerProductId491532
uuide806b8ed-3824-5434-b35f-0124bde11d25

Legalities

id57299
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide806b8ed-3824-5434-b35f-0124bde11d25
vintage

Purchase URLs

id57299
cardKingdomhttps://mtgjson.com/links/a65f7856e7f4576b
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/8bbf71280e7a1213
tcgplayerEtched
uuide806b8ed-3824-5434-b35f-0124bde11d25

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified城塞大熔炉时空 ~瑞斯如果某来源将对任一永久物或牌手造成伤害,则改为它造成两倍的伤害。
每当引发混沌时,城塞大熔炉对任意一个目标造成1点伤害。
615326
FrenchFourneau de la forteressePlan : RajhSi une source devait infliger des blessures à un permanent ou un joueur, elle inflige le double de ces blessures à la place.
À chaque fois que le chaos s'ensuit, le Fourneau de la forteresse inflige 1 blessure à n'importe quelle cible.
615226
GermanSchmelzofen der FelsenburgWelt — RathFalls eine Quelle einer bleibenden Karte oder einem Spieler Schaden zufügen würde, fügt sie ihr bzw. ihm stattdessen doppelt so viele Schadenspunkte zu.
Immer wenn das Chaos hereinbricht, fügt der Schmelzofen der Felsenburg einem Ziel deiner Wahl 1 Schadenspunkt zu.
615176
ItalianFornace della FortezzaPiano — RathSe una fonte sta per infliggere danno a un permanente o a un giocatore, infligge invece il doppio di quel danno.
Ogniqualvolta si diffonde il caos, la Fornace della Fortezza infligge 1 danno a un qualsiasi bersaglio.
615251
Japanese要塞の灼熱洞次元 — ラース発生源1つがパーマネントやプレイヤーのうち1つにダメージを与えるなら、代わりにそれはその点数の2倍のダメージを与える。
カオスが起こるたび、1つを対象とする。要塞の灼熱洞はそれに1点のダメージを与える。
615276
Portuguese (Brazil)Fornalha da FortalezaPlano — RathSe uma fonte for causar dano a uma permanente ou a um jogador, em vez disso, ela causará o dobro daquele dano.
Toda vez que o caos se instaura, Fornalha da Fortaleza causa 1 ponto de dano a qualquer alvo.
615301
SpanishHorno de la FortalezaPlano — RathSi una fuente fuera a hacer daño a un permanente o jugador, en vez de eso, hace el doble de ese daño.
Siempre que surja el caos, el Horno de la Fortaleza hace 1 punto de daño a cualquier objetivo.
615201

Rulings

datetext
2009-10-01A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
2009-10-01If a spell or ability divides damage among multiple recipients (such as Pyrotechnics does), the damage is divided before Stronghold Furnace's effect doubles it. The same is true for combat damage.
2009-10-01If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, "Prevent the next 4 damage that would be dealt to any target this turn." Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Stronghold Furnace's effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
2009-10-01Stronghold Furnace's first ability interacts with all damage, not just combat damage. Notably, it doubles the damage from its own chaos ability.
2009-10-01The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

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