← Back Card Profile (by Name)

Static Prison MH3

Card

id53705
artistJason A. Engle
artistIds02e2b5de-4341-464c-8fdb-a1adbf873bc0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank7528
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameStatic Prison
number44
originalPrintings
originalReleaseDate
originalTextWhen Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {E}{E} (two energy counters).
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay {E}.
otherFaceIds
power
printingsMH3
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']}
subsets
subtypes
supertypes
textWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.
toughness
typeEnchantment
typesEnchantment
uuid2bd36d2c-750f-54bc-afe6-248e7e50e423
variations
watermark
setNameModern Horizons 3

Identifiers

id53705
cardKingdomEtchedId
cardKingdomFoilId297136
cardKingdomId296528
cardsphereFoilId
cardsphereId121500
deckboxId91354
mcmId772193
mcmMetaId435416
mtgArenaId90893
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id150938f9-ce44-53f5-a2e1-665ee17b3110
mtgoFoilId
mtgoId126105
multiverseId662196
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddd16222e-349c-4a2b-a7c8-8eb35a8ab332
scryfallIllustrationId7c1dde24-9c25-4541-9ebd-c300029e85d3
scryfallOracleIdb1bc8e58-ea4f-46a9-b833-d780cf6758b3
tcgplayerEtchedProductId
tcgplayerProductId552849
uuid2bd36d2c-750f-54bc-afe6-248e7e50e423

Legalities

id53705
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid2bd36d2c-750f-54bc-afe6-248e7e50e423
vintageLegal

Purchase URLs

id53705
cardKingdomhttps://mtgjson.com/links/7035ff86a364d72b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9f787ed03e78b090
cardmarkethttps://mtgjson.com/links/a707f0b13f84cb9c
tcgplayerhttps://mtgjson.com/links/a4d3fff2826a9288
tcgplayerEtched
uuid2bd36d2c-750f-54bc-afe6-248e7e50e423

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified静态拘禁结界当静态拘禁进战场时,放逐目标由对手操控的非地永久物,直到静态拘禁离开战场为止。你得到{E}{E}(两个能量指示物)。
在你战斗前的行动阶段开始时,除非你支付{E},否则牺牲静态拘禁。
663848
FrenchPrison statiqueEnchantementQuand la Prison statique arrive sur le champ de bataille, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que la Prison statique quitte le champ de bataille. Vous gagnez {E}{E} (deux marqueurs « énergie »).
Au début de votre première phase principale, sacrifiez la Prison statique à moins que vous ne payiez {E}.
662904
GermanStatisches GefängnisVerzauberungWenn das Statische Gefängnis ins Spiel kommt, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis das Statische Gefängnis das Spiel verlässt. Du erhältst {E}{E} (zwei Energiemarken).
Zu Beginn deiner Hauptphase vor dem Kampf opferst du das Statische Gefängnis, es sei denn, du bezahlst {E}.
662432
ItalianPrigione StaticaIncantesimoQuando la Prigione Statica entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Prigione Statica non lascia il campo di battaglia. Ottieni {E}{E} (due segnalini energia).
All'inizio della tua fase principale pre-combattimento, sacrifica la Prigione Statica a meno che non paghi {E}.
663140
Japanese静牢エンチャント静牢が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。静牢が戦場を離れるまで、それを追放する。{E}{E}(エネルギー・カウンター2個)を得る。
あなたの戦闘前メイン・フェイズの開始時に、あなたが{E}を支払わないかぎり、静牢を生け贄に捧げる。
663376
Portuguese (Brazil)Prisão EstáticaEncantamentoQuando Prisão Estática entrar no campo de batalha, exile a permanente não de terreno alvo que um oponente controla até que Prisão Estática deixe o campo de batalha. Você recebe {E}{E} (dois marcadores de energia).
No início de sua fase principal pré-combate, sacrifique Prisão Estática, a menos que você pague {E}.
663612
SpanishPrisión estáticaEncantamientoCuando la Prisión estática entre al campo de batalla, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que la Prisión estática deje el campo de batalla. Obtienes {E}{E} (dos contadores de energía).
Al comienzo de tu fase principal precombate, sacrifica la Prisión estática a menos que pagues {E}.
662668

Rulings

datetext
2024-06-07Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.