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Soulsworn Spirit RTR

Card

id85951
artistJames Ryman
artistIds3852bbc9-11c0-4fe3-8722-a06ad7e2bcc5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank23394
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDetain
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameSoulsworn Spirit
number51
originalPrintings
originalReleaseDate
originalTextSoulsworn Spirit is unblockable.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
otherFaceIds
power2
printingsRTR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeRTR
side
signature
sourceProducts{'foil': ['1772b60a-f041-51d9-b86b-dc79d6b65070', 'c1fe2d1a-a7d0-5eb8-94dc-7379ad4414ee'], 'nonfoil': ['0e8bd314-6d5b-53cb-a988-6e71a69a9a31', '1772b60a-f041-51d9-b86b-dc79d6b65070', '28298b47-d511-5582-81d2-e457561a8049', '354609f4-fd88-541d-9399-0f08605a4600', '83bbced3-60e5-5523-a1ab-38f3752cb3a2', '9e700fb5-3cfd-5816-ba24-62d1b6ba40de', 'aa125eaf-d21d-5f1e-ad97-ae27f50e49d3', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'be3c045b-5ca3-56d5-a38a-c5f24b517ea6', 'c43df94f-8063-508e-94f3-a6f66c25a753', 'f228f03c-e714-5104-b22e-5383b3210808']}
subsets
subtypesSpirit
supertypes
textThis creature can't be blocked.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
toughness1
typeCreature — Spirit
typesCreature
uuidcc906bd8-c861-5e8c-bb4f-ecdad723697d
variations
watermarkazorius
setNameReturn to Ravnica

Identifiers

id85951
cardKingdomEtchedId
cardKingdomFoilId188642
cardKingdomId188356
cardsphereFoilId38938
cardsphereId38939
deckboxId20599
mcmId258422
mcmMetaId206548
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id12594657-3af1-5368-9a7b-6ef135a882d7
mtgoFoilId46674
mtgoId46673
multiverseId270357
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32602ed9-c0a7-4498-a333-235eaae628df
scryfallIllustrationIde0bc5786-8c9e-4749-9cec-951af0a479a7
scryfallOracleIde67e3cf1-6da9-4b52-a945-47bf54f69ffa
tcgplayerEtchedProductId
tcgplayerProductId66622
uuidcc906bd8-c861-5e8c-bb4f-ecdad723697d

Legalities

id85951
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidcc906bd8-c861-5e8c-bb4f-ecdad723697d
vintageLegal

Purchase URLs

id85951
cardKingdomhttps://mtgjson.com/links/ed6058d4be302ba6
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cfe5eef11f0a41a2
cardmarkethttps://mtgjson.com/links/038110b682a446c1
tcgplayerhttps://mtgjson.com/links/1ed488f22d550046
tcgplayerEtched
uuidcc906bd8-c861-5e8c-bb4f-ecdad723697d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified魂誓精怪生物~精怪魂誓精怪不能被阻挡。
当魂誓精怪进战场时,拘留目标由对手操控的生物。(直到你的下个回合,该生物不能进行攻击或阻挡,其起动式异能也不能起动。)
357157
Chinese Traditional魂誓精靈生物~精靈魂誓精靈不能被阻擋。
當魂誓精靈進戰場時,拘留目標由對手操控的生物。(直到你的下個回合,該生物不能進行攻擊或阻擋,其起動式異能也不能起動。)
355513
FrenchEsprit d'âme assermentéeCréature : espritL'Esprit d'âme assermentée est imblocable.
Quand l'Esprit d'âme assermentée arrive sur le champ de bataille, détenez une créature ciblée qu'un adversaire contrôle. (Jusqu'à votre prochain tour, cette créature ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.)
356061
GermanGeist der SeelenKreatur — GeistDer Geist der Seelen ist unblockbar.
Wenn der Geist der Seelen ins Spiel kommt, inhaftiere eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese Kreatur nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
355787
ItalianSpirito CuorfedeleCreatura — SpiritoLo Spirito Cuorfedele è imbloccabile.
Quando lo Spirito Cuorfedele entra nel campo di battaglia, trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.)
356335
Japanese魂誓いの霊クリーチャー — スピリット魂誓いの霊はブロックされない。
魂誓いの霊が戦場に出たとき、対戦相手1人がコントロールするクリーチャー1体を対象とし、それを留置する。(あなたの次のターンまで、そのクリーチャーでは攻撃もブロックもできず、それの起動型能力は起動できない。)
356609
Korean영혼을 선서한 신령생물 — 신령영혼을 선서한 신령은 방어될 수 없다.
영혼을 선서한 신령이 전장에 들어올 때, 상대가 조종하는 생물 한 개를 목표로 정한다. 그 생물을 억류한다. (당신의 다음 턴이 될 때까지 그 생물은 공격하거나 방어할 수 없으며, 그 생물의 활성화능력은 활성화될 수 없다.)
357431
Portuguese (Brazil)Espírito Alma-juradaCriatura — EspíritoEspírito Alma-jurada não pode ser bloqueado.
Quando Espírito Alma-jurada entrar no campo de batalha, detenha uma criatura alvo que um oponente controla. (Até o seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.)
356883
RussianПрисягнувший ДухСущество — ДухПрисягнувший Дух не может быть заблокирован.
Когда Присягнувший Дух выходит на поле битвы, задержите целевое существо под контролем оппонента. (До вашего следующего хода то существо не может атаковать или блокировать, и его активируемые способности не могут быть активированы.)
355239
SpanishEspíritu comprometidoCriatura — EspírituEl Espíritu comprometido es imbloqueable.
Cuando el Espíritu comprometido entre al campo de batalla, detén la criatura objetivo que controla un oponente. (Hasta tu próximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.)
365509

Rulings

datetext
2013-04-15Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

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