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Sam's Desperate Rescue LTR

Other printings of "Sam's Desperate Rescue": LTR #105 LTR #556

Card

id47838
artistLixin Yin
artistIds25645c87-71be-400b-8522-618a52c37454
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3547
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"By all the signs, there's a large warrior loose, with an Elf-sword, and an axe as well maybe." Gorbag spat. Sam smiled grimly at this description of himself.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameSam's Desperate Rescue
number556
originalPrintings
originalReleaseDate2023-11-03
originalTextReturn target creature card from your graveyard to your hand. The Ring tempts you.
otherFaceIds
power
printingsLTR
promoTypessilverfoil, scroll, boosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTR
side
signature
sourceProducts{'foil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399'], 'nonfoil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399']}
subsets
subtypes
supertypes
textReturn target creature card from your graveyard to your hand. The Ring tempts you.
toughness
typeSorcery
typesSorcery
uuid1ef0784d-aeb2-5262-b504-744d6d69eef0
variations33696a33-914f-5401-a94b-d6aa850bf452
watermark
setNameThe Lord of the Rings: Tales of Middle-earth

Identifiers

id47838
cardKingdomEtchedId
cardKingdomFoilId286209
cardKingdomId285779
cardsphereFoilId111388
cardsphereId
deckboxId85417
mcmId737848
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id43e3ed87-b807-56bb-889a-2fcae40a5c25
mtgoFoilId
mtgoId119502
multiverseId636153
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0a1c0e3b-a9ee-4f37-aabf-2989a06d7fe4
scryfallIllustrationIdd9dca89f-74a5-45a1-863e-6aa30c27f033
scryfallOracleId5a3336f1-614a-4b3f-8752-522a34d0417a
tcgplayerEtchedProductId
tcgplayerProductId526051
uuid1ef0784d-aeb2-5262-b504-744d6d69eef0

Legalities

id47838
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid1ef0784d-aeb2-5262-b504-744d6d69eef0
vintageLegal

Purchase URLs

id47838
cardKingdomhttps://mtgjson.com/links/04deb7c84b40b8cf
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e1d53a7b52309e88
cardmarket
tcgplayerhttps://mtgjson.com/links/712fc8676de67e37
tcgplayerEtched
uuid1ef0784d-aeb2-5262-b504-744d6d69eef0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

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