← Back Card Profile (by Name)

Sea Hag // Aquatic Ingress CLB

Other printings of "Sea Hag // Aquatic Ingress": CLB #95 CLB #95

Card

id18142
artistAndrea Piparo
artistIdse8ab9604-1b3c-4bb5-9290-dfb3fd3cf01d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank14557
edhrecSaltiness
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameSea Hag
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
nameSea Hag // Aquatic Ingress
number95
originalPrintings
originalReleaseDate
originalTextUp to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) // When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
otherFaceIds994cec17-a263-517d-9b8c-32bf25b3ea6c
power3
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sidea
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesHag
supertypes
textWhen this creature enters, creatures your opponents control get -4/-0 until end of turn.
toughness5
typeCreature — Hag
typesCreature
uuid2d344f1d-82fd-5789-848a-742019f84d6b
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18142
cardKingdomEtchedId
cardKingdomFoilId261459
cardKingdomId260802
cardsphereFoilId
cardsphereId88655
deckboxId65250
mcmId658462
mcmMetaId408305
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id692efb01-515a-56b3-9c1e-a2ef2fd28183
mtgoFoilId
mtgoId100194
multiverseId562978
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd0f31357-3fd2-4355-acad-05d253a04b4a
scryfallIllustrationIdfd2c8f1b-accd-4ff6-98e4-e167d70df48d
scryfallOracleId788a1d3f-8d73-4ecd-97ac-77906a873cfe
tcgplayerEtchedProductId
tcgplayerProductId272570
uuid2d344f1d-82fd-5789-848a-742019f84d6b

Legalities

id18142
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2d344f1d-82fd-5789-848a-742019f84d6b
vintageLegal

Purchase URLs

id18142
cardKingdomhttps://mtgjson.com/links/1fef1966d514fdeb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6deb7d83f4fd0070
cardmarkethttps://mtgjson.com/links/b188439e5cfa0cc2
tcgplayerhttps://mtgjson.com/links/692665a8bc55e304
tcgplayerEtched
uuid2d344f1d-82fd-5789-848a-742019f84d6b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedSea Hag // 水生入侵Sea Hag生物 — 巫婆当海鬼婆进战场时,由对手操控的生物得-4/-0直到回合结束。566218
FrenchSea Hag // Pénétration aquatiqueSea HagCréature — mégèreQuand la Guenaude aquatique arrive sur le champ de bataille, les créatures que vos adversaires contrôlent gagnent -4/-0 jusqu'à la fin du tour.564058
GermanSea Hag // Aquatisches EindringenSea HagKreatur — VettelWenn die Seevettel ins Spiel kommt, erhalten Kreaturen, die deine Gegner kontrollieren, -4/-0 bis zum Ende des Zuges.563338
ItalianSea Hag // Ingresso AcquaticoSea HagCreatura — StregaQuando la Megera Marina entra nel campo di battaglia, le creature controllate dai tuoi avversari prendono -4/-0 fino alla fine del turno.564418
JapaneseSea Hag // 水(みず)からの侵(しん)入(にゅう)Sea Hagクリーチャー — ハッグシー・ハグが戦場に出たとき、ターン終了時まで、各対戦相手がコントロールしているすべてのクリーチャーは-4/-0の修整を受ける。564778
Portuguese (Brazil)Sea Hag // Entrada AquáticaSea HagCriatura — BruxaQuando Megera do Mar entra no campo de batalha, as criaturas que seus oponentes controlam recebem -4/-0 até o final do turno.565498
SpanishSea Hag // Inmersión acuáticaSea HagCriatura — SagaCuando la Saga de los mares entre al campo de batalla, las criaturas que controlan tus oponentes obtienen -4/-0 hasta el final del turno.563698

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.