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We Ride at Dawn OTC

Other printings of "We Ride at Dawn": OTC #12 OTC #48

Card

id62740
artistMiguel Mercado
artistIds085f314d-cd61-48e0-89d1-048e9891e4a1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9058
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameWe Ride at Dawn
number48
originalPrintings
originalReleaseDate
originalTextLegendary creature spells you cast have convoke.
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
otherFaceIds
power
printingsOTC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeOTC
side
signature
sourceProducts{'nonfoil': ['6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad']}
subsets
subtypes
supertypes
textLegendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
toughness
typeEnchantment
typesEnchantment
uuid5e4fdb56-069b-5343-b4bf-ac4a0929d7ba
variationsa0971a02-e324-59ea-a241-94577bd5757e
watermark
setNameOutlaws of Thunder Junction Commander

Identifiers

id62740
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId295044
cardsphereFoilId
cardsphereId120106
deckboxId90619
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8d6a6b27-fec3-5884-8f8b-9c803c70a4f1
mtgoFoilId
mtgoId124491
multiverseId660140
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId62cd82da-badb-420b-8ea8-681db86afbbc
scryfallIllustrationIde0b63e4b-9bb6-48d1-aaee-c99d116353e6
scryfallOracleId5675ac63-b69b-41b9-a7ed-4085a4e431b2
tcgplayerEtchedProductId
tcgplayerProductId545448
uuid5e4fdb56-069b-5343-b4bf-ac4a0929d7ba

Legalities

id62740
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5e4fdb56-069b-5343-b4bf-ac4a0929d7ba
vintageLegal

Purchase URLs

id62740
cardKingdomhttps://mtgjson.com/links/e507a74ce3824eb8
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/e38f75b8365d5b0a
tcgplayerEtched
uuid5e4fdb56-069b-5343-b4bf-ac4a0929d7ba

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified破晓策马结界你施放的传奇生物咒语具有召集异能。
每当你的指挥官攻击时,派出一个1/1红色佣兵衍生生物,且具有「{T}:目标由你操控的生物得+1/+0直到回合结束。只能于法术时机起动。」
660268
FrenchNous partons à l'aubeEnchantementLes sorts de créature légendaires que vous lancez ont la convocation.
À chaque fois que votre commandant attaque, créez un jeton de créature 1/1 rouge Mercenaire avec « {T} : Une créature ciblée que vous contrôlez gagne +1/+0 jusqu'à la fin du tour. N'activez que lorsque vous pourriez lancer un rituel. »
660204
GermanAufbruch im MorgengrauenVerzauberungLegendäre Kreaturenzauber, die du wirkst, haben Einberufen.
Immer wenn dein Commander angreift, erzeuge einen 1/1 roten Söldner-Kreaturenspielstein mit „{T}: Eine Kreatur deiner Wahl, die du kontrollierst, erhält +1/+0 bis zum Ende des Zuges. Aktiviere diese Fähigkeit wie eine Hexerei."
660172
Japanese夜明けに旅立つエンチャントあなたが唱えるすべての伝説のクリーチャー・呪文は召集を持つ。
あなたの統率者1体が攻撃するたび、「{T}:あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受ける。起動はソーサリーとしてのみ行う。」を持つ赤の1/1の傭兵・クリーチャー・トークン1体を生成する。
660236

Rulings

datetext
2024-04-12If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
2024-04-12If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.
2024-04-12If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.
2024-04-12When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value.
2024-04-12You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.

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