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Radiant Solar AFC

Other printings of "Radiant Solar": AFC #9 AFC #278 PRM #92638

Card

id8240
artistAlexander Mokhov
artistIds3a6a9d37-e62c-44bd-90f2-f5126324e3f0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5968
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Lifelink, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{W}
manaValue6
nameRadiant Solar
number278
originalPrintings
originalReleaseDate
originalTextFlying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon.
{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
otherFaceIds
power3
printingsAFC, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesAngel
supertypes
textFlying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
{W}, Discard this card: Venture into the dungeon and you gain 3 life.
toughness6
typeCreature — Angel
typesCreature
uuid493163ab-d0b8-5d16-ab1d-e56efb49dd8f
variations4b64f4bb-21d6-5ec8-ac5c-a4aa0ca6f553
watermark
setNameForgotten Realms Commander

Identifiers

id8240
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249332
cardsphereFoilId
cardsphereId80223
deckboxId59064
mcmId572631
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id908fcbbe-a9bb-5d52-a50a-3802e32e6f0e
mtgoFoilId
mtgoId
multiverseId531498
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId18e448db-e60f-407c-95df-33d7ae12532f
scryfallIllustrationIdd6ca4473-edd9-4a67-915e-e99a1364052d
scryfallOracleId21a86dcd-03e3-409b-b214-5feed07db584
tcgplayerEtchedProductId
tcgplayerProductId244212
uuid493163ab-d0b8-5d16-ab1d-e56efb49dd8f

Legalities

id8240
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid493163ab-d0b8-5d16-ab1d-e56efb49dd8f
vintageLegal

Purchase URLs

id8240
cardKingdomhttps://mtgjson.com/links/61141605e67bf022
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/707e4fc768ec0049
tcgplayerEtched
uuid493163ab-d0b8-5d16-ab1d-e56efb49dd8f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSolar radieuxCréature : angeVol, lien de vie
À chaque fois que le Solar radieux ou une autre créature non-jeton arrive sur le champ de bataille sous votre contrôle, aventurez-vous dans le donjon.
{W}, défaussez-vous du Solar radieux : Aventurez-vous dans le donjon et vous gagnez 3 points de vie.
531666
GermanStrahlender SolarKreatur — EngelFliegend, Lebensverknüpfung
Immer wenn der Strahlende Solar oder eine andere Nichtspielsteinkreatur unter deiner Kontrolle ins Spiel kommt, wage dich ins Gewölbe.
{W}, wirf den Strahlenden Solar ab: Wage dich ins Gewölbe. Du erhältst 3 Lebenspunkte dazu.
531554
ItalianSolar RadiosoCreatura — AngeloVolare, legame vitale
Ogniqualvolta il Solar Radioso o un'altra creatura non pedina entrano nel campo di battaglia sotto il tuo controllo, esplora il dungeon.
{W}, Scarta il Solar Radioso: Esplora il dungeon e guadagni 3 punti vita.
531722
Japanese光輝のソーラークリーチャー — 天使飛行、絆魂
光輝のソーラーか、トークンでもこれでもないクリーチャー1体があなたのコントロール下で戦場に出るたび、ダンジョン探索をする。
{W}, 光輝のソーラーを捨てる:ダンジョン探索をして、あなたは3点のライフを得る。
531778
SpanishSolar radianteCriatura — ÁngelVuela, vínculo vital.
Siempre que el Solar radiante u otra criatura que no sea ficha entre al campo de batalla bajo tu control, adéntrate en la mazmorra.
{W}, descartar el Solar radiante: Adéntrate en la mazmorra y ganas 3 vidas.
531610

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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