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Renegade Silent WHO

Other printings of "Renegade Silent": WHO #53 WHO #658

Card

id102734
artistCalder Moore
artistIdsaf6862b1-2e08-445f-b709-37ef4c00c4db
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9648
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Silence will fall."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsGoad
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameRenegade Silent
number658
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsWHO
promoTypessurgefoil, boosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypesAlien, Horror
supertypes
textAt the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on this creature. This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
toughness3
typeCreature — Alien Horror
typesCreature
uuid9aed667f-8672-53ac-8981-0fbd54dbef95
variationsfc451067-fefd-5e40-87f4-d331676d2639
watermark
setNameDoctor Who

Identifiers

id102734
cardKingdomEtchedId
cardKingdomFoilId284499
cardKingdomId
cardsphereFoilId109545
cardsphereId
deckboxId83708
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6f970c15-9a6c-540c-bf47-67d368882b47
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0984a09f-91e5-4566-9f8e-e8e12e4dcb5b
scryfallIllustrationId435d2094-a0e9-40f9-b53c-801f27a519d9
scryfallOracleId6b5565a2-be5c-46b1-99df-8094e77446cc
tcgplayerEtchedProductId
tcgplayerProductId519928
uuid9aed667f-8672-53ac-8981-0fbd54dbef95

Legalities

id102734
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9aed667f-8672-53ac-8981-0fbd54dbef95
vintageLegal

Purchase URLs

id102734
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/799cdf1dcf1a13e2
cardmarket
tcgplayerhttps://mtgjson.com/links/2dcedd8e6a874cd0
tcgplayerEtched
uuid9aed667f-8672-53ac-8981-0fbd54dbef95

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2023-10-13As Renegade Silent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time Renegade Silent does, and they'll phase in still attached to Renegade Silent. Similarly, it will phase in with any counters it had on it.
2023-10-13Choices made for permanents as they entered the battlefield are remembered when they phase in.
2023-10-13If an opponent gains control of your Renegade Silent until end of turn, it will phase out while they still have control of it. The control-changing effect ends while it is phased out, and it phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, Renegade Silent phases in as the next untap step begins after their turn would have begun.
2023-10-13Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn.
2023-10-13Phased-out permanents are treated as though they don't exist. They can't be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2023-10-13Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

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