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Out of Time PRM

Other printings of "Out of Time": MH2 #23 PMH2 #23p PMH2 #23s WHO #209 MH2 #383 MH2 #442 WHO #467 WHO #800 WHO #1058 PRM #91219

Card

id79772
artistTobias Kwan
artistIdsd3bab688-4929-4a50-80ff-8e04b1432f2b
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4912
edhrecSaltiness0.79
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVanishing
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameOut of Time
number91219
originalPrintings
originalReleaseDate2024-05-05
originalText
otherFaceIds
power
printingsMH2, PMH2, PRM, WHO
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
toughness
typeEnchantment
typesEnchantment
uuid5a51f254-05ee-531d-8972-21535b6604cb
variations
watermark
setNameMagic Online Promos

Identifiers

id79772
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfbf381a6-e9a3-5fd8-bdbe-127e64775320
mtgoFoilId
mtgoId91219
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId366bf689-f53f-42fe-8cec-201cb35e452d
scryfallIllustrationId8f36b730-8e3f-4d28-b58a-c48b933f059e
scryfallOracleId8491de1e-dc37-4a89-b4f7-56a2c668f0fc
tcgplayerEtchedProductId
tcgplayerProductId
uuid5a51f254-05ee-531d-8972-21535b6604cb

Legalities

id79772
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5a51f254-05ee-531d-8972-21535b6604cb
vintageLegal

Purchase URLs

id79772
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid5a51f254-05ee-531d-8972-21535b6604cb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-06-18A creature phased out by Out of Time doesn't phase in during its controller's untap step as normal.
2021-06-18Any continuous effects with a "for as long as" duration, such as that of Tide Shaper, ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
2021-06-18Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banisher Priest, won't happen when a permanent phases out.
2021-06-18Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-06-18Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
2021-06-18If Out of Time happens to be a creature when its enter the battlefield trigger resolves, it will phase out along with all other creatures. You'll never remove the last counter since it's phased out, so all creatures will remain phased out indefinitely.
2021-06-18If Out of Time leaves the battlefield before its enter the battlefield trigger resolves, creatures will untap, but they won't phase out.
2021-06-18If there are no creatures on the battlefield when Out of Time's triggered ability resolves, nothing phases out and Out of Time won't get any time counters. It will remain on the battlefield and won't be sacrificed, since the last time counter will never be removed.
2021-06-18Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
2021-06-18While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

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