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Reckless Stormseeker // Storm-Charged Slasher MID

Other printings of "Reckless Stormseeker // Storm-Charged Slasher": DBL #157 DBL #157 MID #157 MID #157 PMID #157s PMID #157s MID #294 MID #294

Card

id54604
artistManuel Castañón
artistIds35f11eeb-36ff-4059-bb70-d1274f5bd858
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank8520
edhrecSaltiness0.22
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameReckless Stormseeker
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameReckless Stormseeker // Storm-Charged Slasher
number157
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
otherFaceIds0e7e3490-16b8-581a-9dbe-f966c531877e
power2
printingsDBL, MID, PMID
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['180d4886-66c3-5fa5-8f85-c635dcb3fca5', '3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Werewolf
supertypes
textAt the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness3
typeCreature — Human Werewolf
typesCreature
uuidecef4bce-b292-5c98-ba1c-3a67347613da
variations29563237-0610-5ac1-b892-66077c5c15e6
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54604
cardKingdomEtchedId
cardKingdomFoilId250915
cardKingdomId250517
cardsphereFoilId80822
cardsphereId80800
deckboxId60056
mcmId574957
mcmMetaId345426
mtgArenaId78507
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ided23b8e2-1535-5752-85b4-0ec71b068657
mtgoFoilId
mtgoId93286
multiverseId534936
scryfallCardBackId
scryfallIda33af331-0746-4adf-935a-bf61ff9d8d4b
scryfallIllustrationId35450378-ed80-43df-a4e2-9d6ece27d033
scryfallOracleIdea5fd21a-c23a-49ee-aab8-0a9618d65c11
tcgplayerEtchedProductId
tcgplayerProductId248151
uuidecef4bce-b292-5c98-ba1c-3a67347613da

Legalities

id54604
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidecef4bce-b292-5c98-ba1c-3a67347613da
vintageLegal

Purchase URLs

id54604
cardKingdomhttps://mtgjson.com/links/5fa1dbfb1d9c6519
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f2bcd6bfa8d3cf63
cardmarkethttps://mtgjson.com/links/0e900bdbb033685c
tcgplayerhttps://mtgjson.com/links/4b706864cef3fa6f
tcgplayerEtched
uuidecef4bce-b292-5c98-ba1c-3a67347613da

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified鲁莽逐风客 // 风雷斩击兽鲁莽逐风客生物 — 人类/狼人在你回合的战斗开始时,直到回合结束,目标由你操控的生物得+1/+0且获得敏捷异能。
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)
537780
Chinese Traditional魯莽逐風客 // 風雷斬擊獸魯莽逐風客生物 — 人類/狼人在你回合的戰鬥開始時,直到回合結束,目標由你操控的生物得+1/+0且獲得敏捷異能。
晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。)
538096
FrenchChasseuse d'orage imprudente // Balafreuse chargée par l'orageChasseuse d'orage imprudenteCréature — humain et loup-garouAu début du combat pendant votre tour, une créature ciblée que vous contrôlez gagne +1/+0 et acquiert la célérité jusqu'à la fin du tour.
Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.)
535884
GermanVerwegene Sturmsucherin // Sturmgeladene SchlitzerinVerwegene SturmsucherinKreatur — Mensch, WerwolfZu Beginn des Kampfes in deinem Zug erhält eine Kreatur deiner Wahl, die du kontrollierst, +1/+0 und Eile bis zum Ende des Zuges.
Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
535252
ItalianCercatempeste Avventata // Squarciatrice TempestosaCercatempeste AvventataCreatura — Mannaro UmanoAll'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli prende +1/+0 e ha rapidità fino alla fine del turno.
Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
536200
Japanese無謀な嵐探し // 嵐蓄積の斬鬼無謀な嵐探しクリーチャー — 人間・狼男あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受け速攻を得る。
日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。)
536516
Korean무모한 폭풍탐색자 // 폭풍으로 충전된 절단자무모한 폭풍탐색자생물 — 인간 늑대인간당신의 턴 전투 시작에, 당신이 조종하는 생물을 목표로 정한다. 그 생물은 턴종료까지 +1/+0을 받고 신속을 얻는다.
낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.)
536832
Portuguese (Brazil)Buscadora de Tempestades Temerária // Esquartejadora TempestuosaBuscadora de Tempestades TemeráriaCriatura — Humano LobisomemNo início do combate no seu turno, a criatura alvo que você controla recebe +1/+0 e ganha ímpeto até o final do turno.
Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.)
537148
RussianБезрассудная Грозоискательница // Грозовая ИстребительницаБезрассудная ГрозоискательницаСущество — Человек ВервольфВ начале боя во время вашего хода целевое существо под вашим контролем получает +1/+0 и Ускорение до конца хода.
Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.)
537464
SpanishBuscatormentas temeraria // Rebanadora tormentacargadaBuscatormentas temerariaCriatura — Licántropo humanoAl comienzo del combate en tu turno, la criatura objetivo que controlas obtiene +1/+0 y gana la habilidad de prisa hasta el final del turno.
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)
535568

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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