← Back Card Profile (by Name)

Picklock Prankster // Free the Fae WOE

Other printings of "Picklock Prankster // Free the Fae": WOE #64 WOE #64

Card

id103499
artistIris Compiet
artistIdsaa807c8c-d07f-4f09-90d3-b2cbf5b86dbf
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6265
edhrecSaltiness0.08
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameFree the Fae
finishesnonfoil, foil
flavorName
flavorTextYou can't cage mischief.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
namePicklock Prankster // Free the Fae
number64
originalPrintings
originalReleaseDate
originalTextMill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand. // Flying, vigilance
otherFaceIdsfe7def44-a9a8-5dd1-8ee9-9d5f839ab3fa
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textMill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
toughness
typeInstant — Adventure
typesInstant
uuid687b6cf1-2e49-5655-a440-077a7df5b2ca
variations
watermark
setNameWilds of Eldraine

Identifiers

id103499
cardKingdomEtchedId
cardKingdomFoilId282429
cardKingdomId281897
cardsphereFoilId
cardsphereId107407
deckboxId82007
mcmId729560
mcmMetaId423689
mtgArenaId86754
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2748a766-661f-5759-b3dc-a93be060d5fb
mtgoFoilId
mtgoId116432
multiverseId629565
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5ebac73a-1ecf-4e6d-87b1-ea560bfeb064
scryfallIllustrationIda7e2236d-659c-46ab-aa0d-b97da3429d60
scryfallOracleId22d82f4c-2896-477e-8d20-8fe43acd4ba2
tcgplayerEtchedProductId
tcgplayerProductId513300
uuid687b6cf1-2e49-5655-a440-077a7df5b2ca

Legalities

id103499
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid687b6cf1-2e49-5655-a440-077a7df5b2ca
vintageLegal

Purchase URLs

id103499
cardKingdomhttps://mtgjson.com/links/26d421a073d1d33f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/35c83cf33e966285
cardmarkethttps://mtgjson.com/links/4cb5a61a9e810bbb
tcgplayerhttps://mtgjson.com/links/8897c661283bef3d
tcgplayerEtched
uuid687b6cf1-2e49-5655-a440-077a7df5b2ca

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedPicklock Prankster // 解救仙儿解救仙儿瞬间~历险磨四张牌。然后将一张瞬间,法术或仙灵牌从所磨掉之牌中置于你手上。631392
FrenchPlaisantin crocheteur de serrure // Libérer la faeLibérer la faeÉphémère : aventureMeulez quatre cartes. Puis mettez dans votre main une carte d'éphémère, de rituel ou de peuple fée parmi les cartes meulées.630348
GermanSchlossknacker-Schelm // FeenbefreiungFeenbefreiungSpontanzauber — AbenteuerDu millst vier Karten. Nimm dann von den gemillten Karten eine Spontanzauber-, Hexerei- oder Feenwesen-Karte auf deine Hand.629826
ItalianScassinatore Dispettoso // Liberare le FateLiberare le FateIstantaneo — AvventuraMacina quattro carte. Poi aggiungi alla tua mano una carta istantaneo, stregoneria o Spiritello scelta tra le carte macinate.630609
JapanesePicklock Prankster // フェイの解(かい)放(ほう)フェイの解(かい)放(ほう)インスタント ― 出来事カード4枚を切削する。その後、その切削したカードの中からインスタントやソーサリーやフェアリーであるカード1枚をあなたの手札に加える。630870
Portuguese (Brazil)Traquinas Arrombador // Libertar as FadinasLibertar as FadinasMágica Instantânea — AventuraTriture quatro cards. Depois, coloque um card de mágica instantânea, feitiço ou Fada dentre os cards triturados em sua mão.631131
SpanishAbrecerraduras bromista // Liberar al hadaLiberar al hadaInstantáneo — AventuraMuele cuatro cartas. Luego pon en tu mano una carta de instantáneo, conjuro o Hada de entre las cartas molidas.630087

Rulings

datetext
2023-09-01Adventurer cards aren't instant or sorcery cards while they're in your graveyard. You can't use Free the Fae to put an adventurer card milled with it into your hand unless that card is a Faerie.
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.