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Prison Term CMD

Other printings of "Prison Term": PLST #SHM-18 TD0 #A13 HOP #6 SHM #18 CMD #27

Card

id20228
artistZoltan Boros & Gabor Szikszai
artistIds1885e6cb-c827-4896-994e-3d0a027d602f, 44c3877f-8771-43dc-9e40-f4c765f59d2e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank11717
edhrecSaltiness0.75
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
namePrison Term
number27
originalPrintings
originalReleaseDate
originalTextEnchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
otherFaceIds
power
printingsCMD, HOP, PLST, SHM, TD0
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCMD
side
signature
sourceProducts{'nonfoil': ['0adbf7af-d90b-51a9-a32a-ee7049d09b17']}
subsets
subtypesAura
supertypes
textEnchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
toughness
typeEnchantment — Aura
typesEnchantment
uuid1e5e380a-fd37-5bfa-a5f8-4198653966a6
variations
watermark
setNameCommander 2011

Identifiers

id20228
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId184874
cardsphereFoilId
cardsphereId9400
deckboxId18591
mcmId247308
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb8081b00-f671-59af-86af-89b6d6eb0677
mtgoFoilId40840
mtgoId40520
multiverseId247409
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb9effd90-c774-4bcd-87b4-6536aff4f825
scryfallIllustrationId4bc2485f-ab60-4416-b9ee-45e6494a61ce
scryfallOracleId31caa417-12f7-468b-9f3a-ccfb80e5bc2f
tcgplayerEtchedProductId
tcgplayerProductId47466
uuid1e5e380a-fd37-5bfa-a5f8-4198653966a6

Legalities

id20228
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid1e5e380a-fd37-5bfa-a5f8-4198653966a6
vintageLegal

Purchase URLs

id20228
cardKingdomhttps://mtgjson.com/links/58ccb6588d38f0b4
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/e052cc17abd6818a
tcgplayerEtched
uuid1e5e380a-fd37-5bfa-a5f8-4198653966a6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPeine de prisonEnchantement : auraEnchanter : créature
La créature enchantée ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.
À chaque fois qu'une créature arrive sur le champ de bataille sous le contrôle d'un adversaire, vous pouvez attacher la Peine de prison à cette créature.
261350
GermanGefängnisstrafeVerzauberung — AuraKreaturenverzauberung
Die verzauberte Kreatur kann nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.
Immer wenn eine Kreatur unter der Kontrolle eines Gegners ins Spiel kommt, kannst du die Gefängnisstrafe an diese Kreatur anlegen.
260365
ItalianStato d'ArrestoIncantesimo — AuraIncanta creatura
La creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.
Ogniqualvolta una creatura entra nel campo di battaglia sotto il controllo di un avversario, puoi assegnare lo Stato d'Arresto a quella creatura.
261987
Japanese禁固刑エンチャント — オーラエンチャント(クリーチャー)
エンチャントされているクリーチャーは攻撃したりブロックしたりできず、それの起動型能力は起動できない。
いずれかのクリーチャーがいずれかの対戦相手のコントロール下で戦場に出るたび、あなたはそのクリーチャーに禁固刑をつけてもよい。
261669
SpanishTiempo en prisiónEncantamiento — AuraEncantar criatura.
La criatura encantada no puede atacar o bloquear, y no pueden activarse sus habilidades activadas.
Siempre que una criatura entre al campo de batalla bajo el control de un oponente, puedes anexarle el Tiempo en prisión a esa criatura.
260683

Rulings

datetext
2008-05-01The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
2016-06-08Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.

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