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Ravenloft Adventurer CLB

Other printings of "Ravenloft Adventurer": CLB #142 PCLB #142s CLB #577

Card

id18644
artistJodie Muir
artistIdsb09e6cd1-0257-425a-9bbb-5cac3f803443
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4483
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameRavenloft Adventurer
number577
originalPrintings
originalReleaseDate
originalTextWhen Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
otherFaceIds
power3
printingsCLB, PCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf'], 'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypesHuman, Rogue, Assassin
supertypes
textWhen this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
toughness4
typeCreature — Human Rogue Assassin
typesCreature
uuide55b66c6-dde8-5e62-ab79-ac461f0eaba7
variations56fa204d-a348-51f8-a345-e3637d8b0dc0
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18644
cardKingdomEtchedId
cardKingdomFoilId261849
cardKingdomId261122
cardsphereFoilId88549
cardsphereId88542
deckboxId65732
mcmId660799
mcmMetaId408565
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb1517f51-0167-5dda-a742-a165cccbc529
mtgoFoilId
mtgoId
multiverseId569992
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId057dedd1-6632-4d87-a5bb-8c66c7492857
scryfallIllustrationId1bd19d78-1e6a-4f5a-a6fd-2ba53935470e
scryfallOracleId1822f924-51ba-4f81-92cc-6c5d741a33f9
tcgplayerEtchedProductId
tcgplayerProductId273431
uuide55b66c6-dde8-5e62-ab79-ac461f0eaba7

Legalities

id18644
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide55b66c6-dde8-5e62-ab79-ac461f0eaba7
vintageLegal

Purchase URLs

id18644
cardKingdomhttps://mtgjson.com/links/a6e1972252ee853c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ab4d006499b6a61a
cardmarkethttps://mtgjson.com/links/e0836e09d8a5da2b
tcgplayerhttps://mtgjson.com/links/474e406d9e65f7bb
tcgplayerEtched
uuide55b66c6-dde8-5e62-ab79-ac461f0eaba7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAventurière de RavenloftCréature — humain et gredin et assassinQuand l'Aventurière de Ravenloft arrive sur le champ de bataille, vous prenez l'initiative.
Si une créature qu'un adversaire contrôle devait mourir, à la place exilez-la et mettez un marqueur « contrat » sur elle.
À chaque fois que l'Aventurière de Ravenloft attaque, si vous avez terminé un donjon, le joueur défenseur perd 1 point de vie pour chaque carte qu'il possède en exil avec un marqueur « contrat » sur elle.
570100
GermanRavenloft-AbenteurerinKreatur — Mensch, Räuber, AssassineWenn die Ravenloft-Abenteurerin ins Spiel kommt, übernimmst du die Initiative.
Falls eine Kreatur, die ein Gegner kontrolliert, sterben würde, schicke sie stattdessen ins Exil und lege eine Attentatsmarke auf sie.
Immer wenn die Ravenloft-Abenteurerin angreift und falls du ein Gewölbe absolviert hast, verliert der verteidigende Spieler für jede Karte im Exil, die er besitzt und auf der eine Attentatsmarke liegt, 1 Lebenspunkt.
570046
Japaneseレイヴンロフトの冒険者クリーチャー — 人間・ならず者・暗殺者レイヴンロフトの冒険者が戦場に出たとき、あなたはイニシアチブを得る。
対戦相手がコントロールしているクリーチャー1体が死亡するなら、代わりにそれを追放し、その上に殺人カウンターを置く。
レイヴンロフトの冒険者が攻撃するたび、あなたがダンジョンを踏破したことがある場合、防御プレイヤーは自分がオーナーであり追放領域にあり殺人カウンターが置かれているカード1枚につき1点のライフを失う。
570154

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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