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Phoenix of Ash THB

Other printings of "Phoenix of Ash": PTHB #148p PTHB #148s THB #148 THB #319 PRM #79915

Card

id94549
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank14627
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape, Flying, Haste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
namePhoenix of Ash
number319
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsPRM, PTHB, THB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeTHB
side
signature
sourceProducts{'foil': ['ef9b5f95-e25a-5a7f-ade5-a78df463ebe6'], 'nonfoil': ['ef9b5f95-e25a-5a7f-ade5-a78df463ebe6']}
subsets
subtypesPhoenix
supertypes
textFlying, haste
{2}{R}: This creature gets +2/+0 until end of turn.
Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
toughness2
typeCreature — Phoenix
typesCreature
uuid4a975221-2258-5d81-995b-ce72794b200d
variations6ed2ceda-d928-56d9-8322-c0fe5670352a
watermark
setNameTheros Beyond Death

Identifiers

id94549
cardKingdomEtchedId
cardKingdomFoilId231335
cardKingdomId230858
cardsphereFoilId65591
cardsphereId65538
deckboxId49012
mcmId431324
mcmMetaId291164
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id52647763-c82a-5c25-8498-f837506ef4dc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d2be6f0-1cc1-4153-bdcf-528d49a474f4
scryfallIllustrationId0c993837-74df-4ca3-bd7b-e45eb72a9cb1
scryfallOracleId0ad557fc-6b7e-4f7e-b060-e3c8ec8acf6d
tcgplayerEtchedProductId
tcgplayerProductId206850
uuid4a975221-2258-5d81-995b-ce72794b200d

Legalities

id94549
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4a975221-2258-5d81-995b-ce72794b200d
vintageLegal

Purchase URLs

id94549
cardKingdomhttps://mtgjson.com/links/07758518a6440f94
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3f622b868f218015
cardmarkethttps://mtgjson.com/links/f007d584038211f1
tcgplayerhttps://mtgjson.com/links/39ae7169b700e144
tcgplayerEtched
uuid4a975221-2258-5d81-995b-ce72794b200d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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