← Back Card Profile (by Name)

Merrow Grimeblotter SHM

Card

id87620
artistCyril Van Der Haegen
artistIds90edbd2e-9462-4394-b0b4-02885b4e56b3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank28604
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextGrimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U/B}
manaValue4
nameMerrow Grimeblotter
number171
originalPrintings
originalReleaseDate
originalText{1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
otherFaceIds
power2
printingsSHM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812']}
subsets
subtypesMerfolk, Wizard
supertypes
text{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
toughness2
typeCreature — Merfolk Wizard
typesCreature
uuid68205de9-ca1c-5709-a25d-be8baaaef24a
variations
watermark
setNameShadowmoor

Identifiers

id87620
cardKingdomEtchedId
cardKingdomFoilId124933
cardKingdomId124647
cardsphereFoilId41312
cardsphereId41313
deckboxId3481
mcmId19185
mcmMetaId9734
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcb5312da-3cb4-5f6a-9874-6b0682067c4b
mtgoFoilId29316
mtgoId29315
multiverseId141937
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb839c9d0-ef08-4661-8009-3bcb256bf508
scryfallIllustrationIdaf6dc468-f437-4f38-8158-94c2484f8225
scryfallOracleId4e9a63d2-b48b-4740-95ba-7966ada95baf
tcgplayerEtchedProductId
tcgplayerProductId18706
uuid68205de9-ca1c-5709-a25d-be8baaaef24a

Legalities

id87620
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid68205de9-ca1c-5709-a25d-be8baaaef24a
vintageLegal

Purchase URLs

id87620
cardKingdomhttps://mtgjson.com/links/313c1bc7a10b8d92
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3cfc4a0cda90cdf1
cardmarkethttps://mtgjson.com/links/263c0fbbc3debe26
tcgplayerhttps://mtgjson.com/links/7dde7db2669ba9a0
tcgplayerEtched
uuid68205de9-ca1c-5709-a25d-be8baaaef24a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified美洛墨隐师墨隐师花很多时间留在暗曲礁,让自己不论到何方都能随身带着该处的一小部分。生物~人鱼/法术师{1}{U/B},{Q}:目标生物得-2/-0直到回合结束。 ({Q}是重置符号。)173143
FrenchCrachelimon suireLes crachelimons passent tant de temps dans les Méandres obscurs qu'ils restent toujours avec eux où qu'ils aillent.Créature : ondin et sorcier{1}{U/B}, {Q} : La créature ciblée gagne -2/-0 jusqu'à la fin du tour. ({Q} est le symbole de dégagement.)173444
GermanMerrow-DreckschießerDreckschießer verbringen so viel Zeit in den Dunklen Mäandern, dass sie einen Teil davon immer mit sich mitschleppen.Kreatur — Meervolk, Zauberer{1}{U/B}, {Q}: Eine Kreatur deiner Wahl erhält -2/-0 bis zum Ende des Zuges. ({Q} ist das Enttappsymbol.)174648
ItalianSpruzzamelma MerrowGli spruzzamelma passano tanto di quel tempo nei Meandri Oscuri che sono in grado di portarne con sé ovunque decidano di andare.Creatura — Mago Tritone{1}{U/B}, {Q}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. ({Q} è il simbolo di STAP.)173745
Japaneseメロウの垢吐き垢吐きは闇うねりの中に長く潜みすぎたせいで、その欠片を自分の行く先のどこでも持ち込むことができる。クリーチャー — マーフォーク・ウィザード{1}{U/B}, {Q}:クリーチャー1体を対象とする。それはターン終了時まで-2/-0の修整を受ける。 ({Q}はアンタップ・シンボルである。)174046
Portuguese (Brazil)Sirenídeo Espirra-GosmaOs espirra-gosma passam tanto tempo nos Meandros Escuros que podem trazer uma parte consigo por onde quer que andem.Criatura — Tritão Mago{1}{U/B}, {Q}: A criatura alvo recebe -2/-0 até o final do turno. ({Q} é o símbolo de desvirar.)172240
RussianСтреляющий Грязью МерроуГрязестрелы проводят в Темных Меандрах так много времени, что они могут взять с собой кусочек этой жуткой стихии, куда бы они не отправлялись.Существо — Мерфолк Чародей{1}{U/B}, {Q}: целевое существо получает -2/-0 до конца хода. ({Q} символ разворота карты.)172541
SpanishMerrow arrojamugreLos arrojamugre pasan tanto tiempo en los Meandros Oscuros que pueden llevar un poco donde quiera que vayan.Criatura — Hechicero tritón{1}{U/B}, {Q}: La criatura objetivo obtiene -2/-0 hasta el final del turno. ({Q} es el símbolo de enderezar.)172842

Rulings

datetext
2008-05-01If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
2008-05-01If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
2008-05-01When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

Tip: bookmark this page with your query parameters for quick access.