| id | 11405 |
|---|---|
| artist | Igor Kieryluk |
| artistIds | 9c3e9d17-509f-485c-9360-46d897ce716b |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 22110 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Awaken |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W} |
| manaValue | 2 |
| name | Ondu Rising |
| number | 41 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a creature attacks this turn, it gains lifelink until end of turn.Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
| otherFaceIds | |
| power | |
| printings | BFZ |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | BFZ |
| side | |
| signature | |
| sourceProducts | {'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | c333b4a4-caae-5cb2-b767-b66e7b20bb20 |
| variations | |
| watermark | |
| setName | Battle for Zendikar |
| id | 11405 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 202982 |
| cardKingdomId | 202658 |
| cardsphereFoilId | 6704 |
| cardsphereId | 6705 |
| deckboxId | 29978 |
| mcmId | 284813 |
| mcmMetaId | 220750 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 7c173c7d-2f9e-5e91-a862-975d098116de |
| mtgoFoilId | 58674 |
| mtgoId | 58673 |
| multiverseId | 401976 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 07cb9f87-7ba4-408c-952d-fc9a7611df42 |
| scryfallIllustrationId | 96c5fde9-63ce-4e1d-ad62-f0eeeafa53bc |
| scryfallOracleId | 01081f81-f588-43ab-8d47-13593aa19ce1 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 105650 |
| uuid | c333b4a4-caae-5cb2-b767-b66e7b20bb20 |
| id | 11405 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | c333b4a4-caae-5cb2-b767-b66e7b20bb20 |
| vintage | Legal |
| id | 11405 |
|---|---|
| cardKingdom | https://mtgjson.com/links/591fe777967a8eb9 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a1445c59ee0b20a8 |
| cardmarket | https://mtgjson.com/links/dda9172c6eb3abda |
| tcgplayer | https://mtgjson.com/links/d704e0e738571519 |
| tcgplayerEtched | |
| uuid | c333b4a4-caae-5cb2-b767-b66e7b20bb20 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 昂度奔扬 | 法术 | 本回合中,每当一个生物攻击时,它获得系命异能直到回合结束。醒转4~{4}{W}(如果你支付{4}{W}来施放此咒语,则另在目标由你操控的地上放置四个+1/+1指示物,且它成为0/0,具敏捷异能的元素生物。它仍然是地。) | 402275 | ||
| Chinese Traditional | 昂度奔揚 | 巫術 | 本回合中,每當一個生物攻擊時,它獲得繫命異能直到回合結束。醒轉4~{4}{W}(如果你支付{4}{W}來施放此咒語,則另在目標由你操控的地上放置四個+1/+1指示物,且它成為0/0,具敏捷異能的元素生物。它仍然是地。) | 402574 | ||
| French | Éveil du Ondou | Rituel | À chaque fois qu'une créature attaque ce tour-ci, elle acquiert le lien de vie jusqu'à la fin du tour.Éveil 4 — {4}{W} (Si vous lancez ce sort pour {4}{W}, mettez aussi quatre marqueurs +1/+1 sur un terrain ciblé que vous contrôlez et il devient une créature 0/0 Élémental avec la célérité. C'est toujours un terrain.) | 403172 | ||
| German | Aufleben Ondus | Hexerei | Immer wenn eine Kreatur in diesem Zug angreift, erhält sie Lebensverknüpfung bis zum Ende des Zuges.Erwecken 4 — {4}{W} (Falls du diesen Zauberspruch für {4}{W} wirkst, lege außerdem vier +1/+1-Marken auf ein Land deiner Wahl, das du kontrollierst. Es wird zu einer 0/0 Elementarwesen-Kreatur mit Eile. Es ist immer noch ein Land.) | 402873 | ||
| Italian | Ascesa di Ondu | Stregoneria | Ogniqualvolta una creatura attacca in questo turno, ha legame vitale fino alla fine del turno.Risveglio 4—{4}{W} (Se lanci questa magia per {4}{W}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) | 403471 | ||
| Japanese | オンドゥの蜂起 | ソーサリー | このターン、クリーチャーが1体攻撃するたび、ターン終了時まで、それは絆魂を得る。覚醒4―{4}{W}(この呪文を{4}{W}で唱えたなら、加えて、あなたがコントロールする土地1つを対象とする。それの上に+1/+1カウンターを4個置く。それは速攻を持つ0/0のエレメンタル・クリーチャーになる。それは土地でもある。) | 403770 | ||
| Korean | 온두 봉기 | 집중마법 | 이번 턴에 생물이 공격할 때마다, 그 생물은 턴종료까지 생명연결을 얻는다.각성 4—{4}{W} ({4}{W}를 지불하고 이 주문을 발동하면, 추가로 당신이 조종하는 대지를 목표로 정한다. 그 대지에 +1/+1 카운터 네 개를 놓고 그 대지는 신속을 가진 0/0 정령 생물이 된다. 그 생물은 여전히 대지다.) | 404069 | ||
| Portuguese (Brazil) | Ascensão de Ondu | Feitiço | Toda vez que uma criatura ataca neste turno, ela ganha vínculo com a vida até o final do turno.Despertar 4 — {4}{W} (Se você conjurar esta mágica por {4}{W}, coloque também quatro marcadores +1/+1 no terreno alvo que você controla e ele se tornará uma criatura 0/0 do tipo Elemental com ímpeto. Ela ainda é um terreno.) | 404368 | ||
| Russian | Подъем Онду | Волшебство | Каждый раз, когда существо атакует в этом ходу, оно получает Цепь жизни до конца хода.Пробуждение 4 — {4}{W} (Если вы разыгрываете это заклинание за {4}{W}, также положите четыре жетона +1/+1 на целевую землю под вашим контролем, и она становится существом 0/0 Элементаль с Ускорением. При этом она остается землей.) | 404667 | ||
| Spanish | Sublevación de Ondu | Conjuro | Siempre que una criatura ataque este turno, gana la habilidad de vínculo vital hasta el final del turno.Despertar 4—{4}{W}. (Si lanzas este hechizo por {4}{W}, pon además cuatro contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). | 404966 |
| date | text |
|---|---|
| 2015-08-25 | Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless. |
| 2015-08-25 | If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way. |
| 2015-08-25 | If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast). |
| 2015-08-25 | If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost). |
| 2015-08-25 | Ondu Rising creates a delayed triggered ability. Any creature that attacks that turn will cause that ability to trigger, including creatures controlled by a teammate and creatures you didn’t control or that didn’t exist as Ondu Rising resolved. Notably, this includes the land creature created if Ondu Rising is cast for its awaken cost. |
| 2015-08-25 | The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}. |
| 2015-08-25 | You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects. |
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