← Back Card Profile (by Name)

New Prahv Guildmage RTR

Card

id86081
artistKarl Kopinski
artistIds0fad2c48-a56e-4a0b-b512-224f6f238f20
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank20433
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDetain
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}{U}
manaValue2
nameNew Prahv Guildmage
number181
originalPrintings
originalReleaseDate
originalText{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
otherFaceIds
power2
printingsRTR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeRTR
side
signature
sourceProducts{'foil': ['1772b60a-f041-51d9-b86b-dc79d6b65070', 'c1fe2d1a-a7d0-5eb8-94dc-7379ad4414ee'], 'nonfoil': ['0e8bd314-6d5b-53cb-a988-6e71a69a9a31', '1772b60a-f041-51d9-b86b-dc79d6b65070', '28298b47-d511-5582-81d2-e457561a8049', '354609f4-fd88-541d-9399-0f08605a4600', '83bbced3-60e5-5523-a1ab-38f3752cb3a2', '94695fd0-265f-5256-81be-95df2e6701df', '9e700fb5-3cfd-5816-ba24-62d1b6ba40de', 'aa125eaf-d21d-5f1e-ad97-ae27f50e49d3', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'be3c045b-5ca3-56d5-a38a-c5f24b517ea6', 'f228f03c-e714-5104-b22e-5383b3210808']}
subsets
subtypesHuman, Wizard
supertypes
text{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
toughness2
typeCreature — Human Wizard
typesCreature
uuid7e41f87f-f008-5bf3-8c0e-f8275bb3d33d
variations
watermarkazorius
setNameReturn to Ravnica

Identifiers

id86081
cardKingdomEtchedId
cardKingdomFoilId188613
cardKingdomId188327
cardsphereFoilId38810
cardsphereId38811
deckboxId20548
mcmId258495
mcmMetaId206615
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0a76e44e-2b07-5d20-ae73-a56f46294de6
mtgoFoilId46804
mtgoId46803
multiverseId270367
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId698b47d1-c72e-4dc3-b28b-7421e0163f22
scryfallIllustrationId70c4b48b-1578-4b1b-903f-02488e6c4a42
scryfallOracleId5912d4b7-d18d-4619-a96b-d2615200971f
tcgplayerEtchedProductId
tcgplayerProductId66590
uuid7e41f87f-f008-5bf3-8c0e-f8275bb3d33d

Legalities

id86081
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid7e41f87f-f008-5bf3-8c0e-f8275bb3d33d
vintageLegal

Purchase URLs

id86081
cardKingdomhttps://mtgjson.com/links/573995af1ae711e3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c10ba768347e2e9a
cardmarkethttps://mtgjson.com/links/1206129cfba1fda1
tcgplayerhttps://mtgjson.com/links/afad9df5c7bf0b69
tcgplayerEtched
uuid7e41f87f-f008-5bf3-8c0e-f8275bb3d33d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified新布拉夫公会法师生物~人类/法术师{W}{U}:目标生物获得飞行异能直到回合结束。
{3}{W}{U}:拘留目标由对手操控的非地永久物。(直到你的下一个回合,该永久物不能进行攻击或阻挡,其起动式异能也不能起动。)
357287
Chinese Traditional新布拉夫公會法師生物~人類/魔法師{W}{U}:目標生物獲得飛行異能直到回合結束。
{3}{W}{U}:拘留目標由對手操控的非地永久物。(直到你的下一個回合,該永久物不能進行攻擊或阻擋,其起動式異能也不能起動。)
355643
FrenchGhildmage du Nouveau PrahvCréature : humain et sorcier{W}{U} : La créature ciblée acquiert le vol jusqu'à la fin du tour.
{3}{W}{U} : Détenez un permanent non-terrain ciblé qu'un adversaire contrôle. (Jusqu'à votre prochain tour, ce permanent ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.)
356191
GermanGildenmagier aus Neu-PravhKreatur — Mensch, Zauberer{W}{U}: Eine Kreatur deiner Wahl erhält Flugfähigkeit bis zum Ende des Zuges.
{3}{W}{U}: Inhaftiere eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese bleibende Karte nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
355917
ItalianMago della Gilda del Nuovo PrahvCreatura — Mago Umano{W}{U}: Una creatura bersaglio ha volare fino alla fine del turno.
{3}{W}{U}: Trattieni un permanente non terra bersaglio controllato da un avversario. (Fino al tuo prossimo turno, quel permanente non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.)
356465
Japanese新プラーフのギルド魔道士クリーチャー — 人間・ウィザード{W}{U}:クリーチャー1体を対象とする。それはターン終了時まで飛行を得る。
{3}{W}{U}:対戦相手1人がコントロールする土地でないパーマネント1つを対象とし、それを留置する。(あなたの次のターンまで、そのパーマネントでは攻撃もブロックもできず、それの起動型能力は起動できない。)
356739
Korean뉴 프라브의 길드 마도사생물 — 인간 마법사{W}{U}: 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 비행 능력을 얻는다.
{3}{W}{U}: 상대가 조종하는 지속물 중 대지가 아닌 지속물 한 개를 목표로 정한다. 그 지속물을 억류한다. (당신의 다음 턴이 될 때까지 그 지속물은 공격하거나 방어할 수 없으며, 그 지속물의 활성화능력은 활성화될 수 없다.)
357561
Portuguese (Brazil)Mago de Guilda de Nova PrahvCriatura — Humano Mago{W}{U}: A criatura alvo ganha voar até o final do turno.
{3}{W}{U}: Detenha a permanente alvo que não seja um terreno que um oponente controle. (Até seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.)
357013
RussianМаг Гильдии из Нового ПраваСущество — Человек Чародей{W}{U}: целевое существо получает Полет до конца хода.
{3}{W}{U}: задержите целевой не являющийся землей перманент под контролем оппонента. (До вашего следующего хода тот перманент не может атаковать или блокировать, и его активируемые способности не могут быть активированы.)
355369
SpanishMago del gremio de Nueva PrahvCriatura — Hechicero humano{W}{U}: La criatura objetivo gana la habilidad de volar hasta el final del turno.
{3}{W}{U}: Detén el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu próximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.)
365639

Rulings

datetext
2013-04-15Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Tip: bookmark this page with your query parameters for quick access.