| id | 86081 |
|---|---|
| artist | Karl Kopinski |
| artistIds | 0fad2c48-a56e-4a0b-b512-224f6f238f20 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | |
| colors | U, W |
| defense | |
| duelDeck | |
| edhrecRank | 20433 |
| edhrecSaltiness | 0.08 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Detain |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {W}{U} |
| manaValue | 2 |
| name | New Prahv Guildmage |
| number | 181 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
| otherFaceIds | |
| power | 2 |
| printings | RTR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | RTR |
| side | |
| signature | |
| sourceProducts | {'foil': ['1772b60a-f041-51d9-b86b-dc79d6b65070', 'c1fe2d1a-a7d0-5eb8-94dc-7379ad4414ee'], 'nonfoil': ['0e8bd314-6d5b-53cb-a988-6e71a69a9a31', '1772b60a-f041-51d9-b86b-dc79d6b65070', '28298b47-d511-5582-81d2-e457561a8049', '354609f4-fd88-541d-9399-0f08605a4600', '83bbced3-60e5-5523-a1ab-38f3752cb3a2', '94695fd0-265f-5256-81be-95df2e6701df', '9e700fb5-3cfd-5816-ba24-62d1b6ba40de', 'aa125eaf-d21d-5f1e-ad97-ae27f50e49d3', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'be3c045b-5ca3-56d5-a38a-c5f24b517ea6', 'f228f03c-e714-5104-b22e-5383b3210808']} |
| subsets | |
| subtypes | Human, Wizard |
| supertypes | |
| text | {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
| toughness | 2 |
| type | Creature — Human Wizard |
| types | Creature |
| uuid | 7e41f87f-f008-5bf3-8c0e-f8275bb3d33d |
| variations | |
| watermark | azorius |
| setName | Return to Ravnica |
| id | 86081 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 188613 |
| cardKingdomId | 188327 |
| cardsphereFoilId | 38810 |
| cardsphereId | 38811 |
| deckboxId | 20548 |
| mcmId | 258495 |
| mcmMetaId | 206615 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0a76e44e-2b07-5d20-ae73-a56f46294de6 |
| mtgoFoilId | 46804 |
| mtgoId | 46803 |
| multiverseId | 270367 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 698b47d1-c72e-4dc3-b28b-7421e0163f22 |
| scryfallIllustrationId | 70c4b48b-1578-4b1b-903f-02488e6c4a42 |
| scryfallOracleId | 5912d4b7-d18d-4619-a96b-d2615200971f |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 66590 |
| uuid | 7e41f87f-f008-5bf3-8c0e-f8275bb3d33d |
| id | 86081 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 7e41f87f-f008-5bf3-8c0e-f8275bb3d33d |
| vintage | Legal |
| id | 86081 |
|---|---|
| cardKingdom | https://mtgjson.com/links/573995af1ae711e3 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c10ba768347e2e9a |
| cardmarket | https://mtgjson.com/links/1206129cfba1fda1 |
| tcgplayer | https://mtgjson.com/links/afad9df5c7bf0b69 |
| tcgplayerEtched | |
| uuid | 7e41f87f-f008-5bf3-8c0e-f8275bb3d33d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 新布拉夫公会法师 | 生物~人类/法术师 | {W}{U}:目标生物获得飞行异能直到回合结束。 {3}{W}{U}:拘留目标由对手操控的非地永久物。(直到你的下一个回合,该永久物不能进行攻击或阻挡,其起动式异能也不能起动。) | 357287 | ||
| Chinese Traditional | 新布拉夫公會法師 | 生物~人類/魔法師 | {W}{U}:目標生物獲得飛行異能直到回合結束。 {3}{W}{U}:拘留目標由對手操控的非地永久物。(直到你的下一個回合,該永久物不能進行攻擊或阻擋,其起動式異能也不能起動。) | 355643 | ||
| French | Ghildmage du Nouveau Prahv | Créature : humain et sorcier | {W}{U} : La créature ciblée acquiert le vol jusqu'à la fin du tour. {3}{W}{U} : Détenez un permanent non-terrain ciblé qu'un adversaire contrôle. (Jusqu'à votre prochain tour, ce permanent ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.) | 356191 | ||
| German | Gildenmagier aus Neu-Pravh | Kreatur — Mensch, Zauberer | {W}{U}: Eine Kreatur deiner Wahl erhält Flugfähigkeit bis zum Ende des Zuges. {3}{W}{U}: Inhaftiere eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese bleibende Karte nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.) | 355917 | ||
| Italian | Mago della Gilda del Nuovo Prahv | Creatura — Mago Umano | {W}{U}: Una creatura bersaglio ha volare fino alla fine del turno. {3}{W}{U}: Trattieni un permanente non terra bersaglio controllato da un avversario. (Fino al tuo prossimo turno, quel permanente non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) | 356465 | ||
| Japanese | 新プラーフのギルド魔道士 | クリーチャー — 人間・ウィザード | {W}{U}:クリーチャー1体を対象とする。それはターン終了時まで飛行を得る。 {3}{W}{U}:対戦相手1人がコントロールする土地でないパーマネント1つを対象とし、それを留置する。(あなたの次のターンまで、そのパーマネントでは攻撃もブロックもできず、それの起動型能力は起動できない。) | 356739 | ||
| Korean | 뉴 프라브의 길드 마도사 | 생물 — 인간 마법사 | {W}{U}: 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 비행 능력을 얻는다. {3}{W}{U}: 상대가 조종하는 지속물 중 대지가 아닌 지속물 한 개를 목표로 정한다. 그 지속물을 억류한다. (당신의 다음 턴이 될 때까지 그 지속물은 공격하거나 방어할 수 없으며, 그 지속물의 활성화능력은 활성화될 수 없다.) | 357561 | ||
| Portuguese (Brazil) | Mago de Guilda de Nova Prahv | Criatura — Humano Mago | {W}{U}: A criatura alvo ganha voar até o final do turno. {3}{W}{U}: Detenha a permanente alvo que não seja um terreno que um oponente controle. (Até seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.) | 357013 | ||
| Russian | Маг Гильдии из Нового Права | Существо — Человек Чародей | {W}{U}: целевое существо получает Полет до конца хода. {3}{W}{U}: задержите целевой не являющийся землей перманент под контролем оппонента. (До вашего следующего хода тот перманент не может атаковать или блокировать, и его активируемые способности не могут быть активированы.) | 355369 | ||
| Spanish | Mago del gremio de Nueva Prahv | Criatura — Hechicero humano | {W}{U}: La criatura objetivo gana la habilidad de volar hasta el final del turno. {3}{W}{U}: Detén el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu próximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) | 365639 |
| date | text |
|---|---|
| 2013-04-15 | Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. |
| 2013-04-15 | If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. |
| 2013-04-15 | If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. |
| 2013-04-15 | If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. |
| 2013-04-15 | The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. |
| 2013-04-15 | When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. |
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