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Odric, Lunarch Marshal INR

Other printings of "Odric, Lunarch Marshal": PLST #DMC-103 PLST #SOI-31 PSOI #31s SOI #31 INR #36 SIR #39 C20 #95 DMC #103 INR #298 CMR #379

Card

id38828
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1388
edhrecSaltiness0.42
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{W}
manaValue4
nameOdric, Lunarch Marshal
number36
originalPrintings
originalReleaseDate
originalTextAt the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
otherFaceIds
power3
printingsC20, CMR, DMC, INR, PLST, PSOI, SIR, SOI
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeINR
side
signature
sourceProducts{'foil': ['8bcd37b6-2de4-58df-92c4-f02347019974', 'aa881877-0957-5365-9e1c-4072401de752'], 'nonfoil': ['aa881877-0957-5365-9e1c-4072401de752']}
subsets
subtypesHuman, Soldier
supertypesLegendary
textAt the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
toughness3
typeLegendary Creature — Human Soldier
typesCreature
uuid1ece6de3-fa0b-57a4-bcb9-1bf17e678cbe
variations0d3654d8-bbae-5354-9503-8b9b82cb691f
watermark
setNameInnistrad Remastered

Identifiers

id38828
cardKingdomEtchedId
cardKingdomFoilId308426
cardKingdomId307979
cardsphereFoilId132865
cardsphereId132640
deckboxId
mcmId805702
mcmMetaId222158
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8382ad27-98bf-5de1-944c-af5be27bdd58
mtgoFoilId
mtgoId135434
multiverseId685853
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1db600b2-9b8b-4c21-8d8b-8033ec680a35
scryfallIllustrationIdc8653dbb-6a30-4f38-a2d4-0ff289d86cff
scryfallOracleIdbad76170-c773-4be5-9457-20dc9f745cb4
tcgplayerEtchedProductId
tcgplayerProductId609871
uuid1ece6de3-fa0b-57a4-bcb9-1bf17e678cbe

Legalities

id38828
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1ece6de3-fa0b-57a4-bcb9-1bf17e678cbe
vintageLegal

Purchase URLs

id38828
cardKingdomhttps://mtgjson.com/links/aa5ca8ad8a237070
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b552c8940f84144e
cardmarkethttps://mtgjson.com/links/f68569bb1ece3116
tcgplayerhttps://mtgjson.com/links/c8c7ae41b55f1839
tcgplayerEtched
uuid1ece6de3-fa0b-57a4-bcb9-1bf17e678cbe

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08Multiple instances of any of the abilities Odric can grant your creatures are redundant.
2016-04-08Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
2016-04-08The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
2020-01-24If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.

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