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Ponyback Brigade KTK

Card

id44391
artistMark Zug
artistIds48e2b98c-5467-4671-bd42-4c3746115117
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, R, W
colorIndicator
colorsB, R, W
defense
duelDeck
edhrecRank21798
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{W}{B}
manaValue6
namePonyback Brigade
number191
originalPrintings
originalReleaseDate
originalTextWhen Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.\r
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
otherFaceIds
power2
printingsKTK
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKTK
side
signature
sourceProducts{'foil': ['28ca606d-914c-5ab9-9604-da797f5be2d4', '82ebffce-506f-50bd-880a-82439e47861c'], 'nonfoil': ['718f2f04-c4f7-51a8-ba84-cf870a605fce', '82ebffce-506f-50bd-880a-82439e47861c']}
subsets
subtypesGoblin, Warrior
supertypes
textWhen this creature enters or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
toughness2
typeCreature — Goblin Warrior
typesCreature
uuid8a895088-0510-51fd-88ae-0791142517e2
variations
watermarkmardu
setNameKhans of Tarkir

Identifiers

id44391
cardKingdomEtchedId
cardKingdomFoilId196400
cardKingdomId195994
cardsphereFoilId23649
cardsphereId23650
deckboxId26233
mcmId269538
mcmMetaId210405
mtgArenaId58319
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1dc2c32c-3b80-5a93-99f5-ba8fdd53a5e0
mtgoFoilId54139
mtgoId54138
multiverseId386628
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId192d77ef-e8b5-44e2-842b-2c1f342c1e69
scryfallIllustrationId6a94cb6f-c3f2-42ed-89a5-f4bb67085b94
scryfallOracleId8cfb5181-8ab7-484b-8821-a62c561f762f
tcgplayerEtchedProductId
tcgplayerProductId93289
uuid8a895088-0510-51fd-88ae-0791142517e2

Legalities

id44391
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8a895088-0510-51fd-88ae-0791142517e2
vintageLegal

Purchase URLs

id44391
cardKingdomhttps://mtgjson.com/links/b146be23ce428781
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/dfe40327fa6a134e
cardmarkethttps://mtgjson.com/links/eec73571e4758935
tcgplayerhttps://mtgjson.com/links/691f285a8b123567
tcgplayerEtched
uuid8a895088-0510-51fd-88ae-0791142517e2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified矮马旅团生物~鬼怪/战士当矮马旅团进战场或者翻回正面时,将三个1/1红色鬼怪衍生生物放进战场。
变身{2}{R}{W}{B}(你可牌面朝下地施放此牌并支付{3},将其当成2/2生物。可随时支付其变身费用使其翻回正面。)
386897
Chinese Traditional矮馬旅團生物~鬼怪/戰士當矮馬旅團進戰場或者翻回正面時,將三個1/1紅色鬼怪衍生生物放進戰場。
變身{2}{R}{W}{B}(你可牌面朝下地施放此牌並支付{3},將其當成2/2生物。可隨時支付其變身費用使其翻回正面。)
387166
FrenchBrigade à dos de poneyCréature : gobelin et guerrierQuand la Brigade à dos de poney arrive sur le champ de bataille ou qu'elle est retournée face visible, mettez sur le champ de bataille trois jetons de créature 1/1 rouge Gobelin.
Mue {2}{R}{W}{B} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la à tout moment pour son coût de mue.)
387704
GermanPonyreiterbrigadeKreatur — Goblin, KriegerWenn die Ponyreiterbrigade ins Spiel kommt oder aufgedeckt wird, bringe drei 1/1 rote Goblin-Kreaturenspielsteine ins Spiel.
Morph {2}{R}{W}{B} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)
387435
ItalianBrigata di CavalcaponyCreatura — Guerriero GoblinQuando la Brigata di Cavalcapony entra nel campo di battaglia o viene girata a faccia in su, metti sul campo di battaglia tre pedine creatura Goblin 1/1 rosse.
Metamorfosi {2}{R}{W}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)
387973
Japanese子馬乗り部隊クリーチャー — ゴブリン・戦士子馬乗り部隊が戦場に出るか表向きになったとき、赤の1/1のゴブリン・クリーチャー・トークンを3体戦場に出す。
変異{2}{R}{W}{B}(あなたはこのカードを、{3}で2/2クリーチャーとして裏向きに唱えてもよい。これの変異コストで、これをいつでも表向きにしてよい。)
388242
Korean조랑말기수 소대생물 — 고블린 전사조랑말기수 소대가 전장에 들어오거나 앞면으로 뒤집히면, 1/1 적색 고블린 생물 토큰 세 개를 전장에 놓는다.
변이 {2}{R}{W}{B} (당신은 {3}을 지불해서 이 카드를 뒷면 상태의 2/2 생물로 발동할 수 있다. 언제든지 변이 비용을 지불하고 앞면이 보이도록 뒤집을 수 있다.)
388511
Portuguese (Brazil)Brigada Dorso de PôneiCriatura — Goblin GuerreiroQuando Brigada Dorso de Pônei entrar no campo de batalha ou for voltado para cima, coloque no campo de batalha três fichas de criaturas vermelhas 1/1 do tipo Goblin.
Metamorfose {2}{R}{W}{B} (Você pode conjurar este card com a face voltada para baixo como uma criatura 2/2 por {3}. Volte sua face para cima a qualquer momento pagando seu custo de metamorfose.)
388780
RussianОтряд на ПониСущество — Гоблин ВоинКогда Отряд на Пони выходит на поле битвы или переворачивается рубашкой вниз, положите на поле битвы три фишки существа 1/1 красный Гоблин.
Оборотень {2}{R}{W}{B} (Вы можете разыграть эту карту рубашкой вверх как существо 2/2 за {3}. Переверните ее рубашкой вниз в любой момент за ее стоимость Оборотня.)
389049
SpanishBrigada montaponisCriatura — Guerrero trasgoCuando la Brigada montaponis entre al campo de batalla o se ponga boca arriba, pon tres fichas de criatura Trasgo rojas 1/1 en el campo de batalla.
Metamorfosis {2}{R}{W}{B}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)
389318

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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