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Karn's Bastion PWAR

Other printings of "Karn's Bastion": ONC #156 EOC #163 PWAR #248 PWAR #248p PWAR #248s WAR #248 LCC #339 MOC #409 NCC #410 RVR #464 CMM #1007 SLD #1751 PRM #72223

Card

id83526
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank206
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"I can't protect everyone here. But those I can, I will."
—Karn
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameKarn's Bastion
number248s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsCMM, EOC, LCC, MOC, NCC, ONC, PRM, PWAR, RVR, SLD, WAR
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWAR
side
signature
sourceProducts{'foil': ['e621503e-4e67-5494-a090-ad8d77b89367']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeLand
typesLand
uuid4c29a20d-53ca-5f6f-ab54-7f4f19dfb457
variations898438a0-f921-519f-9de1-dd060cd2d41c, 77c1f9c4-5cf7-5248-8137-a6376f4a3e88
watermark
setNameWar of the Spark Promos

Identifiers

id83526
cardKingdomEtchedId
cardKingdomFoilId224774
cardKingdomId
cardsphereFoilId59629
cardsphereId
deckboxId44385
mcmId372982
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id76d55111-1b66-5432-9b55-ccf7de780df5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0d6b189b-c4db-4606-8f90-7807ed66be99
scryfallIllustrationId5e5940e4-b99d-4351-98bd-3de7053d688c
scryfallOracleId9fb8cd81-403a-4988-8f1c-b8eccf8abd9c
tcgplayerEtchedProductId
tcgplayerProductId189526
uuid4c29a20d-53ca-5f6f-ab54-7f4f19dfb457

Legalities

id83526
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4c29a20d-53ca-5f6f-ab54-7f4f19dfb457
vintageLegal

Purchase URLs

id83526
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/328afa8f9eb86a4e
cardmarket
tcgplayerhttps://mtgjson.com/links/a7c40e4590ae6b25
tcgplayerEtched
uuid4c29a20d-53ca-5f6f-ab54-7f4f19dfb457

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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