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Sword of the Meek MB2

Other printings of "Sword of the Meek": BRR #59 MB2 #98 BRR #122 BRR #122z FUT #165 2XM #299

Card

id51459
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorwhite
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6762
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameSword of the Meek
number98
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
otherFaceIds
power
printings2XM, BRR, FUT, MB2
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
toughness
typeArtifact — Equipment
typesArtifact
uuidbb6d377a-dfb5-5a1d-879a-8d8b0dc677e2
variations
watermark
setNameMystery Booster 2

Identifiers

id51459
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId300915
cardsphereFoilId
cardsphereId127260
deckboxId95159
mcmId784572
mcmMetaId9086
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idad431511-0b53-5d63-9c45-0eea9a0c3021
mtgoFoilId
mtgoId134088
multiverseId677774
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId89a6e6a3-a1e9-4d74-95bc-7c0dff4a8f5e
scryfallIllustrationIdebc1933f-f617-47e9-a366-3e1c624ef00b
scryfallOracleId215c287d-56a5-46da-b49e-8524b6d320a4
tcgplayerEtchedProductId
tcgplayerProductId563283
uuidbb6d377a-dfb5-5a1d-879a-8d8b0dc677e2

Legalities

id51459
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidbb6d377a-dfb5-5a1d-879a-8d8b0dc677e2
vintageLegal

Purchase URLs

id51459
cardKingdomhttps://mtgjson.com/links/aa5526563814df2f
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/0c4d6f80a2b256fd
tcgplayerhttps://mtgjson.com/links/0891ede2e9779715
tcgplayerEtched
uuidbb6d377a-dfb5-5a1d-879a-8d8b0dc677e2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-08-07Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
2020-08-07If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
2020-08-07If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
2020-08-07Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
2020-08-07Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.

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