Other printings of "Razia, Boros Archangel": HOP #92 GK1 #93 RAV #223
| id | 37468 |
|---|---|
| artist | Donato Giancola |
| artistIds | 90332db2-aecb-4d79-917b-95cbeb8d0cb6 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R, W |
| colorIndicator | |
| colors | R, W |
| defense | |
| duelDeck | |
| edhrecRank | 18129 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | Her sword burns with such brightness that foes avert their eyes and arrows divert their paths. |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying, Haste, Vigilance |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {4}{R}{R}{W}{W} |
| manaValue | 8 |
| name | Razia, Boros Archangel |
| number | 92 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. |
| otherFaceIds | |
| power | 6 |
| printings | GK1, HOP, RAV |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | HOP |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['12800d83-eea5-53d4-bf45-9761d9732e50']} |
| subsets | |
| subtypes | Angel |
| supertypes | Legendary |
| text | Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. |
| toughness | 3 |
| type | Legendary Creature — Angel |
| types | Creature |
| uuid | 082784df-8e55-55d3-9900-dde73e89c2ce |
| variations | |
| watermark | |
| setName | Planechase |
| id | 37468 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 127686 |
| cardsphereFoilId | |
| cardsphereId | 35599 |
| deckboxId | 16341 |
| mcmId | 21600 |
| mcmMetaId | 8061 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 4dace537-4131-519c-9369-799b6ec0e650 |
| mtgoFoilId | 44749 |
| mtgoId | 44748 |
| multiverseId | 205362 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 87e80447-9572-43a7-8487-3249cd9ce596 |
| scryfallIllustrationId | 322ec830-afb8-4f49-9070-f8735fcdcd9c |
| scryfallOracleId | d830a136-6fb9-42e7-81f1-97e1d713ee82 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 37418 |
| uuid | 082784df-8e55-55d3-9900-dde73e89c2ce |
| id | 37468 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 082784df-8e55-55d3-9900-dde73e89c2ce |
| vintage | Legal |
| id | 37468 |
|---|---|
| cardKingdom | https://mtgjson.com/links/270a8c6abc519633 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/740aa5b47dcdff20 |
| tcgplayer | https://mtgjson.com/links/b606e770b3f19f7c |
| tcgplayerEtched | |
| uuid | 082784df-8e55-55d3-9900-dde73e89c2ce |
No foreign data.
| date | text |
|---|---|
| 2005-10-01 | If either target creature leaves the battlefield before damage is dealt, that damage won’t be redirected. It doesn’t matter if Razia leaves the battlefield. |
| 2005-10-01 | The 3 damage doesn’t have to be from the same source, and it doesn’t have to be all dealt at once. If only 2 damage is redirected, the next 1 damage will also be redirected. |
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