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Noble Heritage PCLB

Other printings of "Noble Heritage": CLB #35 PCLB #35s CLB #478

Card

id65235
artistDallas Williams
artistIdsf62fb5b7-5ef8-47ad-9c3d-8c3e59d886c3
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3727
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameNoble Heritage
number35s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsCLB, PCLB
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePCLB
side
signature
sourceProducts{'foil': ['e2efbbd9-3006-5847-acb9-1cd919efe731']}
subsets
subtypesBackground
supertypesLegendary
textCommander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
toughness
typeLegendary Enchantment — Background
typesEnchantment
uuidfc4be36b-4621-5cd2-a417-494cdaee44ab
variations
watermark
setNameBattle for Baldur's Gate Promos

Identifiers

id65235
cardKingdomEtchedId
cardKingdomFoilId262383
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId662140
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb18afcee-14df-563e-832e-3333be72047d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId26fa2364-13f1-4bfc-a48c-81e1917770d4
scryfallIllustrationId4ba918c7-b139-4a79-a555-1cdff1ad00d9
scryfallOracleId2e342aa3-2590-4b59-852a-9adb31bafe5c
tcgplayerEtchedProductId
tcgplayerProductId274442
uuidfc4be36b-4621-5cd2-a417-494cdaee44ab

Legalities

id65235
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfc4be36b-4621-5cd2-a417-494cdaee44ab
vintageLegal

Purchase URLs

id65235
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9117f587d91fa1fb
cardmarket
tcgplayerhttps://mtgjson.com/links/ffee5585d144c966
tcgplayerEtched
uuidfc4be36b-4621-5cd2-a417-494cdaee44ab

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10Although you'll have protection from players who take advantage of your generous offer, permanents you control will not.
2022-06-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2022-06-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2022-06-10Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
2022-06-10Creatures can still attack you even if you have protection from their controller, although any damage they would deal to you will be prevented.
2022-06-10If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
2022-06-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2022-06-10If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
2022-06-10If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
2022-06-10If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
2022-06-10Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
2022-06-10Protection from a player means that you have protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
2022-06-10You can choose two commanders that are the same color or colors.

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