| id | 85662 |
|---|---|
| artist | Steven Belledin |
| artistIds | f07d73b9-52a0-4fe5-858b-61f7b42174a5 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 11771 |
| edhrecSaltiness | 0.8 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Level Up |
| language | English |
| layout | leveler |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{U} |
| manaValue | 2 |
| name | Lighthouse Chronologist |
| number | 75 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. |
| otherFaceIds | |
| power | 1 |
| printings | ROE |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ROE |
| side | |
| signature | |
| sourceProducts | {'foil': ['c675ae28-5f7f-5362-ba99-5ad074ea2807', 'd03c3462-db02-5c9b-8a01-257949299f45'], 'nonfoil': ['62350b09-29e0-520c-910d-7e63a2cfc2e4', 'c3d6d28e-2c3e-52ae-acd2-1ebf4d6b1ce0', 'c675ae28-5f7f-5362-ba99-5ad074ea2807']} |
| subsets | |
| subtypes | Human, Wizard |
| supertypes | |
| text | Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. |
| toughness | 3 |
| type | Creature — Human Wizard |
| types | Creature |
| uuid | d54a7f1c-9bd9-51fa-ba81-bc947048c4bd |
| variations | |
| watermark | |
| setName | Rise of the Eldrazi |
| id | 85662 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 130908 |
| cardKingdomId | 130656 |
| cardsphereFoilId | 39614 |
| cardsphereId | 39615 |
| deckboxId | 16993 |
| mcmId | 22360 |
| mcmMetaId | 11114 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | a5f543e1-4db3-50fc-9c9b-477131178722 |
| mtgoFoilId | 36575 |
| mtgoId | 36574 |
| multiverseId | 193590 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 3087f7e7-9163-45b5-907d-7667c1075a74 |
| scryfallIllustrationId | 90b736cd-b613-4329-8653-df2af3833ef2 |
| scryfallOracleId | b19ff0dd-2041-461f-aa62-6dc273e4bbe5 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 34769 |
| uuid | d54a7f1c-9bd9-51fa-ba81-bc947048c4bd |
| id | 85662 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | d54a7f1c-9bd9-51fa-ba81-bc947048c4bd |
| vintage | Legal |
| id | 85662 |
|---|---|
| cardKingdom | https://mtgjson.com/links/321a1a3096646b82 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d9682251fc0015a5 |
| cardmarket | https://mtgjson.com/links/db35bf0400f4b512 |
| tcgplayer | https://mtgjson.com/links/b2569d308afcdaee |
| tcgplayerEtched | |
| uuid | d54a7f1c-9bd9-51fa-ba81-bc947048c4bd |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 灯塔时代学者 | 生物~人类/法术师 | 升级{U} ({U}:在其上放置一个等级指示物。 升级的时机视同法术。) 等级4-6 2/4 等级7+ 3/5 在每个结束步骤开始时,若目前不是你的回合,则在本回合后进行额外的一个回合。 | 216174 | ||
| French | Chronologue du phare | Créature : humain et sorcier | Montée de niveau {U} ({U} : Mettez un marqueur « niveau » sur cette créature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) NIVEAU 4-6 2/4 NIVEAU 7+ 3/5 Au début de chaque étape de fin, si ce n'est pas votre tour, jouez un tour supplémentaire après celui-ci. | 215678 | ||
| German | Leuchtturm-Chronologe | Kreatur — Mensch, Zauberer | Stufe aufsteigen {U} ({U}: Lege eine Stufenmarke auf diese Karte. Spiele Stufe aufsteigen wie eine Hexerei.) STUFE 4-6 2/4 STUFE 7+ 3/5 Du erhältst zu Beginn jedes Endsegments einen zusätzlichen Zug nach dem derzeitigen Zug, falls es nicht dein Zug ist. | 217414 | ||
| Italian | Cronologista del Faro | Creatura — Mago Umano | Aumentare di livello {U} ({U}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) LIVELLO 4-6 2/4 LIVELLO 7+ 3/5 All'inizio di ogni sottofase finale, se non è il tuo turno, gioca un altro turno dopo questo. | 216422 | ||
| Japanese | 灯台の年代学者 | クリーチャー — 人間・ウィザード | Lvアップ {U} ({U}:この上にLvカウンターを1個置く。 Lvアップはソーサリーとしてのみ行う。) Lv 4-6 2/4 Lv 7+ 3/5 各終了ステップの開始時に、それがあなたのターンでない場合、あなたはこのターンに続いて追加の1ターンを行う。 | 216670 | ||
| Portuguese (Brazil) | Cronologista do Farol | Criatura — Humano Mago | Subir de nível {U} ({U}: Coloque um marcador de nível nesta criatura. Suba de nível somente quando puder jogar um feitiço.) NÍVEL 4-6 2/4 NÍVEL 7+ 3/5 No início de cada etapa final, se não for o seu turno, jogue outro turno após este. | 216918 | ||
| Russian | Хронолог Маяка | Существо — Человек Чародей | Повышение уровня {U} ({U}: положите один жетон уровня на это существо. Повышайте уровень только как волшебство.) УРОВЕНЬ 4-6 2/4 УРОВЕНЬ 7+ 3/5 В конце каждого заключительного шага, если это не ваш ход, сделайте дополнительный ход вслед за этим. | 215926 | ||
| Spanish | Cronólogo del Faro | Criatura — Hechicero humano | Subir de nivel {U}. ({U}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.) NIVEL 4-6 2/4 NIVEL 7+ 3/5 Al comienzo de cada paso final, si no es tu turno, toma un turno adicional después de éste. | 217166 |
| date | text |
|---|---|
| 2010-06-15 | A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly. |
| 2010-06-15 | Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. |
| 2010-06-15 | Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it. |
| 2010-06-15 | If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy. |
| 2010-06-15 | In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A’s turn, [your turn], opponent B’s turn, [your turn], opponent C’s turn, [your turn], your turn, opponent A’s turn, and so on. The same principle applies to a multiplayer game with a different number of players. |
| 2010-06-15 | In a multiplayer game, if multiple players each control a level 7 Lighthouse Chronologist, extra turns may sometimes be created faster than they can be taken. Keep track of them carefully. If multiple Chronologist’s abilities trigger during the same turn, the player whose turn would show up sooner in the natural turn order will get the first extra turn. For example, say Players B and C each control a level 7 Lighthouse Chronologist. Player A takes a turn. The game will proceed like this (with extra turns in brackets): Player A’s current turn, [Player B’s turn], [Player C’s turn], [Player B’s turn], [Player C’s turn], and so on. Because Players B and C will each add another extra turn after the other player’s extra turn, Player A will not take another turn as long as both level 7 Lighthouse Chronologists remain on the battlefield. |
| 2010-06-15 | In a two-player game, if you and your opponent each control a level 7 Lighthouse Chronologist, they’ll essentially cancel each other out and you’ll alternate turns. Since all the turns you’d be taking are extra turns created by these abilities, make sure you know whose normal turn is supposed to be next in case one or both of the Lighthouse Chronologists leaves the battlefield. |
| 2010-06-15 | In a two-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, and so on. |
| 2010-06-15 | The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that. |
| 2010-06-15 | The effects of multiple level 7 Lighthouse Chronologists are cumulative. If you control two of them in a two-player game, you’ll take three turns for each turn your opponent takes. |
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