Other printings of "Invasion of Theros // Ephara, Ever-Sheltering": MOM #23 MOM #23 PMOM #23s PMOM #23s
| id | 57626 |
|---|---|
| artist | Johan Grenier |
| artistIds | 465e38b8-7eed-4d22-a6d2-d3603ee0c00b |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | U, W |
| colors | U, W |
| defense | |
| duelDeck | |
| edhrecRank | 6822 |
| edhrecSaltiness | 0.09 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Ephara, Ever-Sheltering |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures. |
| frameEffects | legendary, enchantment |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 3 |
| name | Invasion of Theros // Ephara, Ever-Sheltering |
| number | 23 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card. |
| otherFaceIds | d4b67c58-ae61-580e-8ced-c43619cfddad |
| power | 4 |
| printings | MOM, PMOM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MOM |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | God |
| supertypes | Legendary |
| text | Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card. |
| toughness | 4 |
| type | Legendary Enchantment Creature — God |
| types | Enchantment, Creature |
| uuid | 8dc7be16-fed7-53d9-9b98-7134ceb60053 |
| variations | |
| watermark | |
| setName | March of the Machine |
| id | 57626 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 275954 |
| cardKingdomId | 275362 |
| cardsphereFoilId | |
| cardsphereId | 101345 |
| deckboxId | 77117 |
| mcmId | 704287 |
| mcmMetaId | 418465 |
| mtgArenaId | 84275 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 30368721-d7ae-5736-a737-8dd9f0b69623 |
| mtgoFoilId | |
| mtgoId | 109850 |
| multiverseId | 607040 |
| scryfallCardBackId | |
| scryfallId | 433e9f1c-9d6c-4c7e-89d0-79595b4331f2 |
| scryfallIllustrationId | 60e58660-c6e7-46ba-86fb-7224a3e5da29 |
| scryfallOracleId | ba5f7f37-352a-4b9c-b648-0ba5c8d842fc |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 490950 |
| uuid | 8dc7be16-fed7-53d9-9b98-7134ceb60053 |
| id | 57626 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 8dc7be16-fed7-53d9-9b98-7134ceb60053 |
| vintage | Legal |
| id | 57626 |
|---|---|
| cardKingdom | https://mtgjson.com/links/3757a975e2209785 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/9144f5f8dc802a1a |
| cardmarket | https://mtgjson.com/links/b1dca3b3ea28896b |
| tcgplayer | https://mtgjson.com/links/38ff27d7f6bf0a4f |
| tcgplayerEtched | |
| uuid | 8dc7be16-fed7-53d9-9b98-7134ceb60053 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 进军塞洛斯 // 尽责庇护厄芳拉 | 尽责庇护厄芳拉 | 传奇结界生物 — 神 | 只要你操控至少三个其他结界,尽责庇护厄芳拉便具有系命与不灭异能。 每当另一个结界在你的操控下进战场时,抓一张牌。 | 610072 | |
| French | Invasion de Theros // Éphara, celle-qui-protège | Éphara, celle-qui-protège | Créature-enchantement légendaire — dieu | Éphara, celle-qui-protège a le lien de vie et l'indestructible tant que vous contrôlez au moins trois autres enchantements. À chaque fois qu'un autre enchantement arrive sur le champ de bataille sous votre contrôle, piochez une carte. | 608050 | |
| German | Invasion von Theros // Ephara, ewige Behüterin | Ephara, ewige Behüterin | Legendäre Verzauberungskreatur — Gott | Ephara, ewige Behüterin, hat Lebensverknüpfung und Unzerstörbarkeit, solange du mindestens drei andere Verzauberungen kontrollierst. Immer wenn eine andere Verzauberung unter deiner Kontrolle ins Spiel kommt, ziehe eine Karte. | 607376 | |
| Italian | Invasione di Theros // Efara, l'Eterna Protettrice | Efara, l'Eterna Protettrice | Creatura Incantesimo Leggendaria — Dio | Efara, l'Eterna Protettrice ha legame vitale e indistruttibile fintanto che controlli almeno altri tre incantesimi. Ogniqualvolta un altro incantesimo entra nel campo di battaglia sotto il tuo controllo, pesca una carta. | 608387 | |
| Japanese | テーロスへの侵攻 // 永久防護のエファラ | 永久防護のエファラ | 伝説のクリーチャー・エンチャント — 神 | あなたがこれでない3つ以上のエンチャントをコントロールしているかぎり、永久防護のエファラは絆魂と破壊不能を持つ。 これでないエンチャント1つがあなたのコントロール下で戦場に出るたび、カード1枚を引く。 | 608724 | |
| Portuguese (Brazil) | Invasão de Theros // Efara, a Protetora Eterna | Efara, a Protetora Eterna | Criatura Encantamento Lendária — Deus | Efara, a Protetora Eterna, terá vínculo com a vida e indestrutível enquanto você controlar ao menos três outros encantamentos. Toda vez que outro encantamento entrar no campo de batalha sob seu controle, compre um card. | 609398 | |
| Spanish | Invasión de Theros // Efara, protectora incansable | Efara, protectora incansable | Criatura encantamiento legendaria — Deidad | Efara, protectora incansable tiene las habilidades de vínculo vital e indestructible mientras controles al menos otros tres encantamientos. Siempre que otro encantamiento entre al campo de batalla bajo tu control, roba una carta. | 607713 |
| date | text |
|---|---|
| 2023-04-14 | A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. |
| 2023-04-14 | A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. |
| 2023-04-14 | A battle can be dealt damage and be target of spells and/or abilities that target “any target.” |
| 2023-04-14 | A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. |
| 2023-04-14 | As a Siege enters the battlefield, its controller chooses an opponent to be its protector. |
| 2023-04-14 | Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. |
| 2023-04-14 | Damage dealt to Ephara is tracked even if Ephara has indestructible. For example, if Ephara is dealt what would be lethal damage and later loses indestructible (perhaps because you lose control of some enchantments), it will be destroyed the next time state-based actions are performed. However, the check for whether a creature dealt damage by a source with deathtouch is destroyed happens only the first time that state-based actions are performed after that damage-dealing event. |
| 2023-04-14 | Damage dealt to a battle causes that many defense counters to be removed from it. |
| 2023-04-14 | If Ephara enters the battlefield under your control at the same time as other enchantments, its last ability will trigger for each of those other enchantments. |
| 2023-04-14 | If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. |
| 2023-04-14 | If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. |
| 2023-04-14 | If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. |
| 2023-04-14 | If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). |
| 2023-04-14 | If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. |
| 2023-04-14 | If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. |
| 2023-04-14 | In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. |
| 2023-04-14 | Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. |
| 2023-04-14 | Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” |
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