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Kaheera, the Orphanguard MUL

Other printings of "Kaheera, the Orphanguard": MUL #47 MUL #112 MUL #177 MUL #177z IKO #224 PIKO #224p PIKO #224s IKO #353 PRM #80861

Card

id58849
artistDenis Medri
artistIds46e3dccf-3001-4b64-905d-4ec950f83217
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank5933
edhrecSaltiness0.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, showcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion, Vigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{G/W}{G/W}
manaValue3
nameKaheera, the Orphanguard
number177z
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsIKO, MUL, PIKO, PRM
promoTypesserialized, doublerainbow
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'foil': ['78441b62-b849-5262-a30f-9039ac252373']}
subsets
subtypesCat, Beast
supertypesLegendary
textCompanion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
toughness2
typeLegendary Creature — Cat Beast
typesCreature
uuidcc1b18b2-1b66-503b-89c2-64ec1ddedb23
variations991993a3-7fac-50b8-9de0-bca8c0d6569e, c4f9269b-cec2-5593-8edc-2fd327a15553, c2f959b7-4c98-502c-8df8-774e2bf9f26a
watermark
setNameMultiverse Legends

Identifiers

id58849
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id49093a14-f292-5123-8c08-6762924f592f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd4e6889b-6903-44e9-be2d-5b1afabcc6a0
scryfallIllustrationIdccf37846-675b-4fb9-8e25-4749a98d2744
scryfallOracleId35428c77-9731-4d4d-8f75-e939a491cf86
tcgplayerEtchedProductId
tcgplayerProductId492013
uuidcc1b18b2-1b66-503b-89c2-64ec1ddedb23

Legalities

id58849
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcc1b18b2-1b66-503b-89c2-64ec1ddedb23
vintageLegal

Purchase URLs

id58849
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/220ecadd27c39aaa
tcgplayerEtched
uuidcc1b18b2-1b66-503b-89c2-64ec1ddedb23

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17A creature that's more than one of the five types gets +1/+1 only once from Kaheera's last ability.
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17Creature cards in your deck may be a mix of the five creature types that Kaheera cares about. They may also have additional types, as long as each creature card is at least one of those five. Noncreature cards may have any subtypes.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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