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Kheru Spellsnatcher DSC

Other printings of "Kheru Spellsnatcher": KTK #45 KTK #45y C19 #89 DSC #119

Card

id28533
artistClint Cearley
artistIds03b75350-d5a0-4e3a-b3b4-8d4a5554385b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6427
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameKheru Spellsnatcher
number119
originalPrintings
originalReleaseDate
originalTextMorph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
otherFaceIds
power3
printingsC19, DSC, KTK
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSC
side
signature
sourceProducts{'nonfoil': ['9693d820-c89c-5b84-9b26-c097ff691027']}
subsets
subtypesSnake, Wizard
supertypes
textMorph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
toughness3
typeCreature — Snake Wizard
typesCreature
uuidc56f723d-c94d-5487-aca2-e43af93fe226
variations
watermark
setNameDuskmourn: House of Horror Commander

Identifiers

id28533
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301772
cardsphereFoilId
cardsphereId126637
deckboxId94801
mcmId788663
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id60a84230-5ea3-500f-b4de-dae61aaecf8f
mtgoFoilId
mtgoId130861
multiverseId675992
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId610f4f2b-e5ed-463b-9d9b-0f7b3f3e99c8
scryfallIllustrationId7922875f-c6d5-43e7-8e3a-daf3c20031d0
scryfallOracleIdc01411e0-77b2-4e65-a369-5dbe13745769
tcgplayerEtchedProductId
tcgplayerProductId577799
uuidc56f723d-c94d-5487-aca2-e43af93fe226

Legalities

id28533
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc56f723d-c94d-5487-aca2-e43af93fe226
vintageLegal

Purchase URLs

id28533
cardKingdomhttps://mtgjson.com/links/f9b1279d1e8025ab
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6715592b20b44b8a
tcgplayerEtched
uuidc56f723d-c94d-5487-aca2-e43af93fe226

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFauchesort de KheruCréature — serpent et sorcierMue {4}{U}{U} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la face visible à tout moment pour son coût de mue.)
Quand la Fauchesort de Kheru est retournée face visible, contrecarrez un sort ciblé. Si ce sort est contrecarré de cette manière, exilez-le à la place de le mettre dans le cimetière de son propriétaire. Vous pouvez lancer cette carte sans payer son coût de mana tant qu'elle reste exilée.
676685
GermanKheru-ZauberdiebinKreatur — Ophis, ZaubererMorph {4}{U}{U} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)
Wenn die Kheru-Zauberdiebin aufgedeckt wird, neutralisiere einen Zauberspruch deiner Wahl. Falls der Zauberspruch auf diese Weise neutralisiert wird, schicke ihn ins Exil, anstatt ihn auf den Friedhof seines Besitzers zu legen. Du kannst die Karte wirken, ohne ihre Manakosten zu bezahlen, solange sie im Exil bleibt.
676223
ItalianRubamagie di KheruCreatura — Mago SerpenteMetamorfosi {4}{U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)
Quando la Rubamagie di Kheru viene girata a faccia in su, neutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. Puoi lanciare quella carta senza pagare il suo costo di mana fintanto che rimane esiliata.
676916
Japaneseケルゥの呪文奪いクリーチャー — 蛇・ウィザード変異{4}{U}{U}(このカードを、{3}で2/2クリーチャーとして裏向きで唱えてもよい。これの変異コストで、いつでもこれを表向きにしてよい。)
ケルゥの呪文奪いが表向きになったとき、呪文1つを対象とする。それを打ち消す。これによりその呪文が打ち消されたなら、それをオーナーの墓地に置く代わりに追放する。そのカードが追放され続けているかぎり、そのカードをマナ・コストを支払うことなく唱えてもよい。
677147
SpanishRobahechizos de KheruCriatura — Hechicero víboraMetamorfosis {4}{U}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento por su coste de metamorfosis.)
Cuando la Robahechizos de Kheru se ponga boca arriba, contrarresta el hechizo objetivo. Si ese hechizo es contrarrestado de esta manera, exílialo en vez de ponerlo en el cementerio de su propietario. Puedes lanzar esa carta sin pagar su coste de maná mientras permanezca exiliada.
676454

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20Because you're already casting the card using an alternative cost (by casting it without paying its mana cost), you can't pay any other alternative costs for the card, including casting it face down using the morph ability. You can pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20If the card has {X} in its mana cost, you must choose 0 as the value for X when casting it.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You can target a spell you control with Kheru Spellsnatcher's triggered ability. This will give you the ability to cast the card later without paying its mana cost.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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