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Promise of Tomorrow CMR

Other printings of "Promise of Tomorrow": CMR #39 CMR #622 PRM #85970

Card

id22213
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14666
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
namePromise of Tomorrow
number622
originalPrintings
originalReleaseDate
originalTextWhenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
otherFaceIds
power
printingsCMR, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'nonfoil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148']}
subsets
subtypes
supertypes
textWhenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
toughness
typeEnchantment
typesEnchantment
uuid55402ce2-cf50-5acb-a895-6619552e43ce
variationsd3b3c586-1c17-5c38-ab7f-e7fc6fa022f4
watermark
setNameCommander Legends

Identifiers

id22213
cardKingdomEtchedId
cardKingdomFoilId239881
cardKingdomId239013
cardsphereFoilId72718
cardsphereId72813
deckboxId54300
mcmId511065
mcmMetaId322380
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id22b172e1-b2c9-5ef5-ab8f-cae81c3fe62a
mtgoFoilId
mtgoId
multiverseId502295
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb9a307a1-d2b3-481b-92cd-14a2866a022d
scryfallIllustrationIdedfa4296-d491-437b-b63a-a5161f5eb27a
scryfallOracleId26c22894-10e5-48f1-a32a-a7f1f3f7e12e
tcgplayerEtchedProductId
tcgplayerProductId226835
uuid55402ce2-cf50-5acb-a895-6619552e43ce

Legalities

id22213
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid55402ce2-cf50-5acb-a895-6619552e43ce
vintageLegal

Purchase URLs

id22213
cardKingdomhttps://mtgjson.com/links/7b00978f57c94e98
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4f258547a3c8916b
cardmarkethttps://mtgjson.com/links/cf87b6d7a3f1df30
tcgplayerhttps://mtgjson.com/links/b413535629118713
tcgplayerEtched
uuid55402ce2-cf50-5acb-a895-6619552e43ce

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPromesse d'un lendemainEnchantementÀ chaque fois qu'une créature que vous contrôlez meurt, exilez-la.
Au début de chaque étape de fin, si vous ne contrôlez pas de créature, sacrifiez la Promesse d'un lendemain et renvoyez sur le champ de bataille, sous votre contrôle, toutes les cartes qu'elle a exilées.
502499
GermanVersprochenes MorgenVerzauberungImmer wenn eine Kreatur, die du kontrollierst, stirbt, schicke sie ins Exil.
Zu Beginn jedes Endsegments und falls du keine Kreaturen kontrollierst, opfere das Versprochene Morgen und bringe alle Karten, die von ihm ins Exil geschickt wurden, unter deiner Kontrolle ins Spiel zurück.
502397
Japanese明日の確約エンチャントあなたがコントロールしているクリーチャーが1体死亡するたび、それを追放する。
各終了ステップの開始時に、あなたがクリーチャーをコントロールしていないなら、明日の確約を生け贄に捧げ、これによって追放されているカードをすべてあなたのコントロール下で戦場に戻す。
502601

Rulings

datetext
2020-11-10If a creature you control dies, but it isn't a creature card in the graveyard (perhaps because it was a noncreature that became a creature), Promise of Tomorrow will still exile it, and it may return it to the battlefield later.
2020-11-10If you control more than one Promise of Tomorrow, each creature you control that dies will cause the triggered ability of each of them to trigger. Those abilities can be put on the stack in any order, and the first one to resolve is the one that exiles the creature card. That creature card will be exiled by that Promise of Tomorrow, and only that Promise of Tomorrow can return it.
2020-11-10Players can respond to the first ability of Promise of Tomorrow to try and move the card to another zone (even exile) before Promise of Tomorrow exiles it.
2020-11-10Similarly, if you control more than one Promise of Tomorrow, they will each trigger at the beginning of the end step if you control no creatures. These abilities can be put on the stack in any order, and the first one to resolve will be sacrificed and return cards to the battlefield if appropriate. The next ability to try and resolve will check to see if you control any creatures at that time. If you do, the ability won't resolve, Promise of Tomorrow won't be sacrificed, and it won't return any cards.

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