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Anara, Wolvid Familiar PRM

Other printings of "Anara, Wolvid Familiar": CMR #214 CMR #577 PRM #86254

Card

id79403
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3711
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{G}
manaValue4
nameAnara, Wolvid Familiar
number86254
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power4
printingsCMR, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesWolf, Beast
supertypesLegendary
textDuring your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
toughness4
typeLegendary Creature — Wolf Beast
typesCreature
uuid3aac8886-6fac-517b-8abd-2130ee9f67cd
variations
watermark
setNameMagic Online Promos

Identifiers

id79403
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf5c57579-93d6-549d-8bea-a851ea7d49a7
mtgoFoilId
mtgoId86254
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9a07a57d-517d-447a-a8dc-66bc81f135e7
scryfallIllustrationId46f96b03-2e40-4af5-97bb-b3a85ee4eee0
scryfallOracleIda59ff932-f758-476e-ba31-0623bd748231
tcgplayerEtchedProductId
tcgplayerProductId
uuid3aac8886-6fac-517b-8abd-2130ee9f67cd

Legalities

id79403
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3aac8886-6fac-517b-8abd-2130ee9f67cd
vintageLegal

Purchase URLs

id79403
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid3aac8886-6fac-517b-8abd-2130ee9f67cd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.
2020-11-10Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If Anara is your commander, its first ability affects itself during your turn.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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