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Jousting Lance J22

Other printings of "Jousting Lance": DOM #221 J22 #779

Card

id41317
artistAlayna Danner
artistIdsbb677b1a-ce51-4888-83d6-5a94de461ff9
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank20153
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameJousting Lance
number779
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printingsDOM, J22
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ22
side
signature
sourceProducts{'nonfoil': ['31fd15cb-48ac-52b8-8f3c-84968a601869']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuid2e87fdbb-9b9f-5179-b186-de1e8e18380f
variations
watermark
setNameJumpstart 2022

Identifiers

id41317
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId271434
cardsphereFoilId
cardsphereId97376
deckboxId71972
mcmId686799
mcmMetaId261145
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ideefb785e-9c09-58d3-bd90-63dce2585287
mtgoFoilId
mtgoId
multiverseId596196
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId060518c9-a76c-410e-8a90-fc1d24747f74
scryfallIllustrationIda636c5aa-0202-47a4-a2b8-cb931b361c55
scryfallOracleIdab747483-2aa1-4b25-b2fa-cf7372a1b1dc
tcgplayerEtchedProductId
tcgplayerProductId455572
uuid2e87fdbb-9b9f-5179-b186-de1e8e18380f

Legalities

id41317
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2e87fdbb-9b9f-5179-b186-de1e8e18380f
vintageLegal

Purchase URLs

id41317
cardKingdomhttps://mtgjson.com/links/579bec67baa58778
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/84f317ac94719462
tcgplayerhttps://mtgjson.com/links/6af917fbbe1f966c
tcgplayerEtched
uuid2e87fdbb-9b9f-5179-b186-de1e8e18380f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified骑枪神器 ~武具佩带此武具的生物得+2/+0。
只要是在你的回合中,佩带此武具的生物便具有先攻异能。
佩带{3}({3}:贴附在目标由你操控的生物上。只能于法术时机佩带。)
596892
FrenchLance de jouteArtefact : équipementLa créature équipée gagne +2/+0.
Tant que c'est votre tour, la créature équipée a l'initiative.
Équipement {3} ({3} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
596457
GermanTurnierlanzeArtefakt — AusrüstungDie ausgerüstete Kreatur erhält +2/+0.
Solange es dein Zug ist, hat die ausgerüstete Kreatur Erstschlag.
Ausrüsten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
596283
ItalianLancia da GiostraArtefatto — EquipaggiamentoLa creatura equipaggiata prende +2/+0.
Fintanto che è il tuo turno, la creatura equipaggiata ha attacco improvviso.
Equipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
596544
Japanese馬上槍アーティファクト — 装備品装備しているクリーチャーは+2/+0の修整を受ける。
あなたのターンであるかぎり、装備しているクリーチャーは先制攻撃を持つ。
装備{3}({3}:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
596631
SpanishLanza de justasArtefacto — EquipoLa criatura equipada obtiene +2/+0.
Mientras sea tu turno, la criatura equipada tiene la habilidad de dañar primero.
Equipar {3}. ({3}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
596370

Rulings

No rulings available.

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