Other printings of "Glasspool Mimic // Glasspool Shore": PZNR #60s PZNR #60s ZNR #60 ZNR #60 ZNR #328 ZNR #328 PRM #83872 PRM #83872
| id | 105638 |
|---|---|
| artist | Johan Grenier |
| artistIds | 465e38b8-7eed-4d22-a6d2-d3603ee0c00b |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 1211 |
| edhrecSaltiness | 0.12 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Glasspool Shore |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "Past and possibility come together in the vastness of infinite reflection." —Ashen Wal, Akoum Expeditionary House |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Glasspool Mimic // Glasspool Shore |
| number | 60 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Glasspool Shore enters the battlefield tapped. {T}: Add {U}. //Hint about front face// Rogue {2}{U} |
| otherFaceIds | 992af866-53ec-5530-bd0a-bd94d4be939e |
| power | |
| printings | PRM, PZNR, ZNR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | This land enters tapped. {T}: Add {U}. |
| toughness | |
| type | Land |
| types | Land |
| uuid | 5632d048-68aa-5867-aea0-d4b21284dc82 |
| variations | 3e09ab49-3a49-5ae8-8098-9903bfbf08df |
| watermark | |
| setName | Zendikar Rising |
| id | 105638 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237814 |
| cardKingdomId | 237247 |
| cardsphereFoilId | 70506 |
| cardsphereId | 70507 |
| deckboxId | 52648 |
| mcmId | 496605 |
| mcmMetaId | 317100 |
| mtgArenaId | 73249 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 5ccf8ec0-ea9a-5987-8296-61ebedb8776e |
| mtgoFoilId | |
| mtgoId | 83069 |
| multiverseId | 491689 |
| scryfallCardBackId | |
| scryfallId | 5adcb500-8c77-4925-8e2c-1243502827d1 |
| scryfallIllustrationId | 28e4b12c-518a-4273-98f9-5e6dba201173 |
| scryfallOracleId | c178953c-3888-4edd-9d0c-265bd82b1d24 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222161 |
| uuid | 5632d048-68aa-5867-aea0-d4b21284dc82 |
| id | 105638 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5632d048-68aa-5867-aea0-d4b21284dc82 |
| vintage | Legal |
| id | 105638 |
|---|---|
| cardKingdom | https://mtgjson.com/links/e063455deaff4880 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/95ce010abacec807 |
| cardmarket | https://mtgjson.com/links/eb8bd344b1454b19 |
| tcgplayer | https://mtgjson.com/links/80916f5512dbcb4a |
| tcgplayerEtched | |
| uuid | 5632d048-68aa-5867-aea0-d4b21284dc82 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 璃池拟态妖 // 璃池湖岸 | 璃池湖岸 | 「在广阔湖面倒影中,过往视像与未来愿景融为一体。」 ~阿库姆探险队的爱森瓦 | 地 | 璃池湖岸须横置进战场。 {T}:加{U}。 浪客 {2}{U} | 494532 |
| Chinese Traditional | 璃池擬態妖 // 璃池湖岸 | 璃池湖岸 | 「在廣闊湖面倒影中,過往視像與未來願景融為一體。」 ~阿庫姆探險隊的愛森瓦 | 地 | 璃池湖岸須橫置進戰場。 {T}:加{U}。 浪客 {2}{U} | 494848 |
| French | Mimique de Mirelac // Rivage de Mirelac | Rivage de Mirelac | « Le passé et les possibilités s'unissent dans l'immensité de la réflexion infinie. » —Ashen Wal, corps expéditionnaire d'Akoum | Terrain | Le Rivage de Mirelac arrive sur le champ de bataille engagé. {T} : Ajoutez {U}. Gredin {2}{U} | 492636 |
| German | Glasbecken-Nachahmerin // Ufer des Glasbeckens | Ufer des Glasbeckens | „Vergangenheit und Möglichkeiten kommen in der Weite der unendlichen Reflexion zusammen." —Ashen Wal aus Akoums Expeditionsgildenhaus | Land | Das Ufer des Glasbeckens kommt getappt ins Spiel. {T}: Erzeuge {U}. Räuber {2}{U} | 492004 |
| Italian | Mimic del Lago di Vetro // Sponde del Lago di Vetro | Sponde del Lago di Vetro | "Passato e possibilità si mescolano nella vastità del riflesso infinito." —Ashen Wal, Casa di Spedizioni di Akoum | Terra | Le Sponde del Lago di Vetro entrano nel campo di battaglia TAPpate. {T}: Aggiungi {U}. Farabutto {2}{U} | 492952 |
| Japanese | 玻璃池のミミック // 玻璃池の岸 | 玻璃池の岸 | 「空漠とした無限の反射の中で、過去と可能性が同時に訪れた。」 ――アクーム探検協会のアッシェン・ワール | 土地 | 玻璃池の岸はタップ状態で戦場に出る。 {T}:{U}を加える。 ならず者 {2}{U} | 493268 |
| Korean | 거울연못 모방자 // 거울연못 기슭 | 거울연못 기슭 | "과거와 가능성이 이 무한한 반사의 광대함 속에서 합쳐진다." —아쿰 탐험 가문, 아셴 왈 | 대지 | 거울연못 기슭은 탭된 채로 전장에 들어온다. {T}: {U}를 추가한다. 도적 {2}{U} | 493584 |
| Portuguese (Brazil) | Mímico do Lago Vítreo // Margens do Lago Vítreo | Margens do Lago Vítreo | "O passado e as possibilidades se unem na vastidão do reflexo infinito." — Ashen Wal, Casa Expedicionária de Akoum | Terreno | Margens do Lago Vítreo entra no campo de batalha virada. {T}: Adicione {U}. Ladino {2}{U} | 493900 |
| Russian | Подражательница Недвижного Озера // Берег Недвижного Озера | Берег Недвижного Озера | «Былое и возможности сливаются вместе в этом бесконечном отражении». — Эшен Валь из Акумского экспедиционного дома | Земля | Берег Недвижного Озера выходит на поле битвы повернутым. {T}: добавьте {U}. Бродяга {2}{U} | 494216 |
| Spanish | Imitadora del Lagoespejo // Orilla del Lagoespejo | Orilla del Lagoespejo | "El pasado y las posibilidades se unen en la vastedad de las reverberaciones infinitas". —Ashen Wal, Casa expedicionaria de Akoum | Tierra | La Orilla del Lagoespejo entra al campo de batalla girada. {T}: Agrega {U}. Bribón {2}{U} | 492320 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | Any enters-the-battlefield abilities of the copied creature will trigger when Glasspool Mimic enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work. |
| 2020-09-25 | Glasspool Mimic copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it's also a Shapeshifter Rogue. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. Most notably, if it copies a creature that's not normally a creature, it won't be a creature. |
| 2020-09-25 | If Glasspool Mimic isn't a creature, most likely because it copied a creature that was only temporarily a creature, it won't be a Shapeshifter Rogue, even if it becomes a creature later. |
| 2020-09-25 | If Glasspool Mimic somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | If another creature becomes a copy of Glasspool Mimic, that creature is also a Shapeshifter Rogue. |
| 2020-09-25 | If the chosen creature is a token, Glasspool Mimic copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Glasspool Mimic doesn't become a token in this case. |
| 2020-09-25 | If the chosen creature is copying something else (for example, if the chosen creature is another Glasspool Mimic), then Glasspool Mimic enters the battlefield as whatever the chosen creature copied. |
| 2020-09-25 | If the copied creature has {X} in its mana cost, X is considered to be 0. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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