| id | 11938 |
|---|---|
| artist | Kisung Koh |
| artistIds | 435df22f-e389-4366-86e9-0b4c62fcde8b |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 4212 |
| edhrecSaltiness | 0.05 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | class |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{G} |
| manaValue | 2 |
| name | Hunter's Talent |
| number | 179 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | (Gain the next level as a sorcery to add its ability.) When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. |
| otherFaceIds | |
| power | |
| printings | BLB |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | BLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['1370435e-4972-553f-9dac-dc72408625ea', '6f5cc607-66df-50d3-9e42-64b5dbc2eeb4', 'f411dc8e-a880-567b-84c6-a7c16757597d', 'f71cc023-917a-5853-8363-9a040ad5e22a'], 'nonfoil': ['1370435e-4972-553f-9dac-dc72408625ea', 'a2e537af-1b94-57a8-8ff3-222fbfa2a5e8']} |
| subsets | |
| subtypes | Class |
| supertypes | |
| text | (Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. |
| toughness | |
| type | Enchantment — Class |
| types | Enchantment |
| uuid | 2af284c7-e3c3-510a-ba7d-90da9e070180 |
| variations | |
| watermark | |
| setName | Bloomburrow |
| id | 11938 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 299895 |
| cardKingdomId | 298975 |
| cardsphereFoilId | 124335 |
| cardsphereId | 124271 |
| deckboxId | 93191 |
| mcmId | 777614 |
| mcmMetaId | 436867 |
| mtgArenaId | 91715 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 698d058d-b24e-5ade-9054-52100f079178 |
| mtgoFoilId | |
| mtgoId | 129603 |
| multiverseId | 669093 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | e9a31863-9649-4a4f-99e4-c93729938bd7 |
| scryfallIllustrationId | d88f9acf-6488-4f07-a688-8941dd32be3e |
| scryfallOracleId | a8a9b103-0cb8-4810-a2d7-42f6a10f80bd |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 558387 |
| uuid | 2af284c7-e3c3-510a-ba7d-90da9e070180 |
| id | 11938 |
|---|---|
| alchemy | Legal |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 2af284c7-e3c3-510a-ba7d-90da9e070180 |
| vintage | Legal |
| id | 11938 |
|---|---|
| cardKingdom | https://mtgjson.com/links/b5a8c2cc7f37921a |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6919d3581c2cc092 |
| cardmarket | https://mtgjson.com/links/3d1ec87a52cee272 |
| tcgplayer | https://mtgjson.com/links/02b00f83ade92a8e |
| tcgplayerEtched | |
| uuid | 2af284c7-e3c3-510a-ba7d-90da9e070180 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Talent du chasseur | Enchantement — classe | (Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.) Quand le Talent du chasseur arrive, une créature ciblée que vous contrôlez inflige un nombre de blessures égal à sa force à une créature ciblée que vous ne contrôlez pas. {1}{G} : Niveau 2 //Level_2// À chaque fois que vous attaquez, une créature attaquante ciblée gagne +1/+0 et acquiert le piétinement jusqu'à la fin du tour. {3}{G} : Niveau 3 //Level_3// Au début de votre étape de fin, si vous contrôlez une créature de force supérieure ou égale à 4, piochez une carte. | 669876 | ||
| German | Jägertalent | Verzauberung — Klasse | (Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Wenn das Jägertalent ins Spiel kommt, fügt eine Kreatur deiner Wahl, die du kontrollierst, einer Kreatur deiner Wahl, die du nicht kontrollierst, Schadenspunkte in Höhe ihrer Stärke zu. {1}{G}: Stufe 2 //Level_2// Immer wenn du angreifst, erhält eine angreifende Kreatur deiner Wahl +1/+0 und verursacht Trampelschaden bis zum Ende des Zuges. {3}{G}: Stufe 3 //Level_3// Zu Beginn deines Endsegments und falls du eine Kreatur mit Stärke 4 oder mehr kontrollierst, ziehe eine Karte. | 669354 | ||
| Italian | Talento del Cacciatore | Incantesimo — Classe | (Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.) Quando il Talento del Cacciatore entra, una creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio che non controlli. {1}{G}: Livello 2 //Level_2// Ogniqualvolta attacchi, una creatura attaccante bersaglio prende +1/+0 e ha travolgere fino alla fine del turno. {3}{G}: Livello 3 //Level_3// All'inizio della tua sottofase finale, se controlli una creatura con forza pari o superiore a 4, pesca una carta. | 670137 | ||
| Japanese | 狩人の才能 | エンチャント — クラス | (次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。) 狩人の才能が戦場に出たとき、あなたがコントロールしているクリーチャー1体を対象とし、あなたがコントロールしていないクリーチャー1体を対象とする。その前者はその後者に、その前者のパワーに等しい点数のダメージを与える。 {1}{G}:レベル2 //Level_2// あなたが攻撃するたび、攻撃クリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受けトランプルを得る。 {3}{G}:レベル3 //Level_3// あなたの終了ステップの開始時に、あなたがパワーが4以上であるクリーチャーをコントロールしている場合、カード1枚を引く。 | 670398 | ||
| Spanish | Talento: caza | Encantamiento — Clase | (Gana un nivel como un conjuro para agregar su habilidad.) Cuando el Talento: caza entre, la criatura objetivo que controlas hace una cantidad de daño igual a su fuerza a la criatura objetivo que no controlas. {1}{G}: Nivel 2 //Level_2// Siempre que ataques, la criatura atacante objetivo obtiene +1/+0 y gana la habilidad de arrollar hasta el final del turno. {3}{G}: Nivel 3 //Level_3// Al comienzo de tu paso final, si controlas una criatura con fuerza de 4 o más, roba una carta. | 669615 |
| date | text |
|---|---|
| 2024-07-26 | Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. |
| 2024-07-26 | Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. |
| 2024-07-26 | Gaining a level is a normal activated ability. It uses the stack and can be responded to. |
| 2024-07-26 | Gaining a level won't remove abilities that a Class had at a previous level. |
| 2024-07-26 | Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything. |
| 2024-07-26 | If either target is illegal as the level 1 class ability resolves, no damage will be dealt. If both targets are illegal, the ability won't resolve at all. |
| 2024-07-26 | There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. |
| 2024-07-26 | You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. |
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