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Hinterland Hermit // Hinterland Scourge DKA

Other printings of "Hinterland Hermit // Hinterland Scourge": DKA #94 DKA #94

Card

id26402
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank23763
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameHinterland Scourge
finishesnonfoil, foil
flavorName
flavorText. . . but the monster within was a tireless hunter.
frameEffectssunmoondfc
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTransform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue2
nameHinterland Hermit // Hinterland Scourge
number94
originalPrintings
originalReleaseDate
originalTextHinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
otherFaceIdsf2401a1b-10da-5ec6-843a-015d972dcabb
power3
printingsDKA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDKA
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textThis creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
toughness2
typeCreature — Werewolf
typesCreature
uuid7dddff97-6436-5e71-8e1e-abbe2af9154f
variations
watermark
setNameDark Ascension

Identifiers

id26402
cardKingdomEtchedId
cardKingdomFoilId186577
cardKingdomId186404
cardsphereFoilId12326
cardsphereId12327
deckboxId19433
mcmId252598
mcmMetaId204862
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3d3970ef-ce10-5086-beb3-685b19c716a4
mtgoFoilId43276
mtgoId43275
multiverseId247122
scryfallCardBackId
scryfallIdb6edac85-78e7-4e90-b538-b67c88bb5c62
scryfallIllustrationId8ccd8d37-83da-49ae-bee1-e1c98157e728
scryfallOracleId8287306b-47d3-4e95-aa39-551f949d687c
tcgplayerEtchedProductId
tcgplayerProductId57830
uuid7dddff97-6436-5e71-8e1e-abbe2af9154f

Legalities

id26402
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7dddff97-6436-5e71-8e1e-abbe2af9154f
vintageLegal

Purchase URLs

id26402
cardKingdomhttps://mtgjson.com/links/ab65ff2bba65ca2b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/93a5c7656cdfdedd
cardmarkethttps://mtgjson.com/links/51885bb9c4ff93c2
tcgplayerhttps://mtgjson.com/links/20ea88b8f308cf1b
tcgplayerEtched
uuid7dddff97-6436-5e71-8e1e-abbe2af9154f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified内陆隐者 // 内陆祸害内陆祸害. . . ...但体内的怪物却是个不倦猎者。生物~ - 狼人若能阻挡内陆祸害,则必须阻挡之。在每个维持开始时,若某牌手上回合施放了两个或更多咒语,转化内陆祸害。335964
Chinese Traditional內陸隱者 // 內陸禍害內陸禍害. . . ...但體內的怪物卻是個不倦獵者。生物~ - 狼人若能阻擋內陸禍害,則必須阻擋之。在每個維持開始時,若某玩家上回合施放了兩個或更多咒語,轉化內陸禍害。336306
FrenchErmite de l'arrière-pays // Fléau de l'arrière-paysFléau de l'arrière-pays. . . mais le monstre en lui était un chasseur infatigable.Créature : - loup-garouLe Fléau de l'arrière-pays doit être bloqué si possible.
Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez le Fléau de l'arrière-pays.
336648
GermanEinsiedler im Hinterland // Geißel des HinterlandsGeißel des Hinterlands. . . ... aber das Monster in ihm war ein nimmermüder Jäger.Kreatur — WerwolfDie Geißel des Hinterlands muss geblockt werden, falls möglich.
Transformiere zu Beginn jedes Versorgungssegments die Geißel des Hinterlands, falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat.
336990
ItalianEremita dell'Entroterra // Flagello dell'EntroterraFlagello dell'Entroterra. . . ma il mostro dentro di lui era un cacciatore instancabile.Creatura — MannaroIl Flagello dell'Entroterra deve essere bloccato, se può esserlo.
All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Flagello dell'Entroterra.
337332
Japanese内陸の隠遁者 // 内陸の災い魔内陸の災い魔. . . ……が、その内なる怪物は疲れを知らぬ狩人だった。クリーチャー ― - 狼男内陸の災い魔は、可能ならブロックされなければならない。 各アップキープの開始時に、直前のターンにいずれかのプレイヤーが2つ以上の呪文を唱えていた場合、内陸の災い魔を変身させる。337503
Korean내륙지 은둔자 // 내륙지의 재앙내륙지의 재앙. . . . . . 그의 내면에 있는 괴물은 지치지 않는 사냥꾼이었다.생물 — 늑대인간내륙지의 재앙은 가능하면 방어되어야 한다.
각 유지단 시작에, 만약 한 플레이어가 지난 턴에 두 개 이상의 주문을 발동했다면, 내륙지의 재앙을 변신시킨다.
336135
Portuguese (Brazil)Eremita do Interior // Flagelo do InteriorFlagelo do Interior... mas o seu monstro interior era um caçador incansável.Criatura — LobisomemFlagelo do Interior deve ser bloqueado se estiver apto.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Flagelo do Interior.
336477
RussianОтшельник из Глубинки // Бич ГлубинкиБич Глубинки... но скрывающийся внутри монстр был неустанным охотником.Существо — ВервольфБич Глубинки должен быть заблокирован, если это возможно.
В начале каждого шага поддержки, если в предыдущем ходу игрок разыграл не менее двух заклинаний, трансформируйте Бич Глубинки.
336819
SpanishErmitaño del interior // Azote del interiorAzote del interior. . . pero el monstruo en su interior era un cazador incansable.Criatura — LicántropoEl Azote del interior debe ser bloqueado si se puede.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Azote del interior.
337161

Rulings

datetext
2011-01-22If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.

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