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Skymarcher Aspirant PLST

Other printings of "Skymarcher Aspirant": PLST #RIX-21 RIX #21

Card

id70257
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank17683
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"I was born to glory."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameSkymarcher Aspirant
numberRIX-21
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power2
printingsPLST, RIX
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['71048738-4d74-5f1c-8dc2-5b16f996cbc6', '793cffee-a608-56fe-a2dc-feccb9af38c5', '82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675', 'd41e5021-de07-569d-b133-c7e058c2f31b', 'f5f30fc8-0b27-5c44-b9b1-43250ae3ebf1']}
subsets
subtypesVampire, Soldier
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
toughness1
typeCreature — Vampire Soldier
typesCreature
uuid28e75715-34d6-5fe2-a623-8374fb81309d
variations
watermark
setNameThe List

Identifiers

id70257
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230215
cardsphereFoilId
cardsphereId64582
deckboxId47111
mcmId416511
mcmMetaId236116
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide985b331-5009-5846-9bb6-2ea396e5580b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde5d3a158-659e-4d25-ae73-54b566521e8b
scryfallIllustrationIde196c2dd-50ce-4034-b1e0-8c1326bb7507
scryfallOracleId0b6db929-1b6a-4372-8146-aa047258b552
tcgplayerEtchedProductId
tcgplayerProductId203333
uuid28e75715-34d6-5fe2-a623-8374fb81309d

Legalities

id70257
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid28e75715-34d6-5fe2-a623-8374fb81309d
vintageLegal

Purchase URLs

id70257
cardKingdomhttps://mtgjson.com/links/ac057117ef80b50f
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/19853f98cb1fe276
tcgplayerhttps://mtgjson.com/links/87b6749a25e355d6
tcgplayerEtched
uuid28e75715-34d6-5fe2-a623-8374fb81309d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

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