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Lotus Cobra PGPX

Other printings of "Lotus Cobra": PL25 #3 ZEN #168 IMA #174 PZNR #193p PZNR #193s ZNR #193 BLC #229 ZNR #307 J25 #685 SLD #1223 PGPX #2012b PRM #44321 PRM #83706

Card

id66979
artistTerese Nielsen
artistIdseb55171c-2342-45f4-a503-2d5a75baf752
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank335
edhrecSaltiness0.58
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextIts scales contain the essence of thousands of lotus blooms.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameLotus Cobra
number2012b
originalPrintings
originalReleaseDate2012-01-01
originalText
otherFaceIds
power2
printingsBLC, IMA, J25, PGPX, PL25, PRM, PZNR, SLD, ZEN, ZNR
promoTypestourney
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePGPX
side
signature
sourceProducts
subsets
subtypesSnake
supertypes
textLandfall — Whenever a land you control enters, add one mana of any color.
toughness1
typeCreature — Snake
typesCreature
uuid2ba97997-e416-510a-9a11-752cad33302a
variations
watermark
setNameGrand Prix Promos

Identifiers

id66979
cardKingdomEtchedId
cardKingdomFoilId188830
cardKingdomId
cardsphereFoilId19486
cardsphereId
deckboxId22761
mcmId254185
mcmMetaId10792
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id298e9a20-702a-5b1a-bdbf-89ec02fa0a3f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdda7bc803-04b0-4030-9a69-1c89c6572eb1
scryfallIllustrationId69abf5b5-6025-4e58-9123-e0af255a02d7
scryfallOracleId8ad91f64-ccab-4edc-bd54-b2ee9267d614
tcgplayerEtchedProductId
tcgplayerProductId67398
uuid2ba97997-e416-510a-9a11-752cad33302a

Legalities

id66979
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuid2ba97997-e416-510a-9a11-752cad33302a
vintageLegal

Purchase URLs

id66979
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/db89c92349535367
cardmarkethttps://mtgjson.com/links/1530c6d67c5a9730
tcgplayerhttps://mtgjson.com/links/0f4745eb1c34efd4
tcgplayerEtched
uuid2ba97997-e416-510a-9a11-752cad33302a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-11-17Lotus Cobra's ability isn't a mana ability. Opponents may respond to it before you have that mana.
2020-09-25Lotus Cobra's ability uses the stack and players may respond to it. It isn't a mana ability because the event that causes it to trigger isn't a mana ability.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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