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Final Showdown POTJ

Other printings of "Final Showdown": OTJ #11 POTJ #11p POTJ #11s OTJ #312

Card

id77103
artistIzzy
artistIds2c3d2473-ff5d-4309-8194-e0b2def2ab65
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2263
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsSpree
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameFinal Showdown
number11s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsOTJ, POTJ
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts{'foil': ['7e1ce491-fe15-5773-a792-169fb1c9ee5d']}
subsets
subtypes
supertypes
textSpree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
toughness
typeInstant
typesInstant
uuidb6b38ac7-93f3-521c-b113-f9bf6fda1f6d
variations402c4170-d4dd-52f8-9c7f-dba27c55acba
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77103
cardKingdomEtchedId
cardKingdomFoilId295426
cardKingdomId
cardsphereFoilId120639
cardsphereId
deckboxId91030
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfb742e3c-8f27-588d-a7e2-c8b75a36bc38
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3c5c0ca7-70be-4f75-abb8-1f907818b3b8
scryfallIllustrationIdd0995528-53c1-4a5b-9fc1-49d0f5ff531e
scryfallOracleId7e7ec3d6-a84f-4cc3-93f4-4d181d41e126
tcgplayerEtchedProductId
tcgplayerProductId546067
uuidb6b38ac7-93f3-521c-b113-f9bf6fda1f6d

Legalities

id77103
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidb6b38ac7-93f3-521c-b113-f9bf6fda1f6d
vintageLegal

Purchase URLs

id77103
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b451898f6899088a
cardmarket
tcgplayerhttps://mtgjson.com/links/43b27ec28e04780b
tcgplayerEtched
uuidb6b38ac7-93f3-521c-b113-f9bf6fda1f6d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
2024-04-12If an effect grants a creature an ability after Final Showdown causes all creatures to lose all abilities, that creature won’t lose that ability.
2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
2024-04-12The second mode of Final Showdown doesn’t target the creature. You don’t choose which creature will gain indestructible until the spell is resolving. At that point, it’s too late for anyone to respond to the spell.
2024-04-12You can’t choose the same mode more than once.
2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
2024-04-12If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

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